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COWBOYS & VIKINGSCompendium of the Wild Wastes

Roll Tables

Every table in the game. Open one and press Roll, or use your own dice.

532 shown

Bonds

Character Creation

Crafting

Crew Jobs

TableGroupRoll
Arcane Investigators Job — Client (d6)Arcane Investigators1d6
Arcane Investigators Job — Terms (d4)Arcane Investigators1d4
Arcane Investigators Job — The Root (d12)Arcane Investigators1d12
Arcane Investigators Job — Wrinkle (d8)Arcane Investigators1d8
Arcane Investigators — Consultation: The Phenomenon (d20)Arcane Investigators1d20
Arcane Investigators — Consultation: The Question (d10)Arcane Investigators1d10
Arcane Investigators — Curse Breaking: The Curse (d20)Arcane Investigators1d20
Arcane Investigators — Curse Breaking: The Price (d10)Arcane Investigators1d10
Arcane Investigators — Haunting: The Haunted (d10)Arcane Investigators1d10
Arcane Investigators — Haunting: The Manifestation (d20)Arcane Investigators1d20
Arcane Investigators — Wild Surge Cleanup: The Fallout (d20)Arcane Investigators1d20
Arcane Investigators — Wild Surge Cleanup: The Spread (d10)Arcane Investigators1d10
Assassins Job — Client (d6)Assassins1d6
Assassins Job — Terms (d4)Assassins1d4
Assassins Job — The Target (d20)Assassins1d20
Assassins Job — Wrinkle (d8)Assassins1d8
Assassins — Accident: The Opening (d10)Assassins1d10
Assassins — Accident: The Staging (d12)Assassins1d12
Assassins — Disappearance: The Opening (d10)Assassins1d10
Assassins — Disappearance: The Story (d12)Assassins1d12
Assassins — Murder: The Message (d12)Assassins1d12
Assassins — Murder: The Opening (d10)Assassins1d10
Assassins — Ransom: The Demand (d12)Assassins1d12
Assassins — Ransom: The Opening (d10)Assassins1d10
Bravos Job — Client (d6)Bravos1d6
Bravos Job — Terms (d4)Bravos1d4
Bravos Job — Wrinkle (d8)Bravos1d8
Bravos — Battle: The Ground (d10)Bravos1d10
Bravos — Battle: The Opposition (d12)Bravos1d12
Bravos — Battle: The Stakes (d20)Bravos1d20
Bravos — Extortion: The Ground (d10)Bravos1d10
Bravos — Extortion: The Opposition (d12)Bravos1d12
Bravos — Extortion: The Squeeze (d20)Bravos1d20
Bravos — Sabotage: The Ground (d10)Bravos1d10
Bravos — Sabotage: The Opposition (d12)Bravos1d12
Bravos — Sabotage: The Target (d20)Bravos1d20
Bravos — Smash & Grab: The Ground (d10)Bravos1d10
Bravos — Smash & Grab: The Loot (d20)Bravos1d20
Bravos — Smash & Grab: The Opposition (d12)Bravos1d12
Essence Hunters Job — Client (d6)Essence Hunters1d6
Essence Hunters Job — Terms (d4)Essence Hunters1d4
Essence Hunters Job — Wrinkle (d8)Essence Hunters1d8
Essence Hunters — Black Market Deal: The Buyer (d12)Essence Hunters1d12
Essence Hunters — Black Market Deal: The Goods (d20)Essence Hunters1d20
Essence Hunters — Black Market Deal: The Meet (d10)Essence Hunters1d10
Essence Hunters — Bounty Harvest: The Condition (d10)Essence Hunters1d10
Essence Hunters — Bounty Harvest: The Hunting Ground (d12)Essence Hunters1d12
Essence Hunters — Bounty Harvest: The Quarry (d20)Essence Hunters1d20
Essence Hunters — Salvage: The Claimant (d10)Essence Hunters1d10
Essence Hunters — Salvage: The Remains (d20)Essence Hunters1d20
Essence Hunters — Salvage: The Site (d12)Essence Hunters1d12
Essence Hunters — Supply Run: The Order (d20)Essence Hunters1d20
Essence Hunters — Supply Run: The Source (d12)Essence Hunters1d12
Essence Hunters — Supply Run: The Specification (d10)Essence Hunters1d10
Hawkers Job — The Pressure (d6)Hawkers1d6
Hawkers Job — The Stakes (d4)Hawkers1d4
Hawkers Job — The Turf (d12)Hawkers1d12
Hawkers Job — Wrinkle (d8)Hawkers1d8
Hawkers — Sale: The Buyer (d20)Hawkers1d20
Hawkers — Sale: The Catch (d10)Hawkers1d10
Hawkers — Show of Force: The Example (d20)Hawkers1d20
Hawkers — Show of Force: The Stage (d10)Hawkers1d10
Hawkers — Socialize: The Event (d20)Hawkers1d20
Hawkers — Socialize: The Guest of Honor (d10)Hawkers1d10
Hawkers — Supply: The Price (d10)Hawkers1d10
Hawkers — Supply: The Source (d20)Hawkers1d20
Prospectors Job — Terms (d4)Prospectors1d4
Prospectors Job — The Backer (d6)Prospectors1d6
Prospectors Job — Wrinkle (d8)Prospectors1d8
Prospectors — Claim Working: The Danger (d10)Prospectors1d10
Prospectors — Claim Working: The Site (d12)Prospectors1d12
Prospectors — Claim Working: The Strike (d20)Prospectors1d20
Prospectors — Exploration: The Danger (d10)Prospectors1d10
Prospectors — Exploration: The Site (d12)Prospectors1d12
Prospectors — Exploration: The Unknown (d20)Prospectors1d20
Prospectors — Ruin Diving: The Danger (d10)Prospectors1d10
Prospectors — Ruin Diving: The Find (d20)Prospectors1d20
Prospectors — Ruin Diving: The Site (d12)Prospectors1d12
Prospectors — Search and Rescue: The Danger (d10)Prospectors1d10
Prospectors — Search and Rescue: The Lost (d20)Prospectors1d20
Prospectors — Search and Rescue: The Site (d12)Prospectors1d12
Raiders Job — The Telling (d4)Raiders1d4
Raiders Job — Why Now (d6)Raiders1d6
Raiders Job — Wrinkle (d8)Raiders1d8
Raiders — Blood Feud: The Ground (d10)Raiders1d10
Raiders — Blood Feud: The Grudge (d20)Raiders1d20
Raiders — Blood Feud: The Prey (d12)Raiders1d12
Raiders — Plunder: The Fallen (d12)Raiders1d12
Raiders — Plunder: The Race (d10)Raiders1d10
Raiders — Plunder: The Spoils (d20)Raiders1d20
Raiders — Raid: The Ground (d10)Raiders1d10
Raiders — Raid: The Prey (d12)Raiders1d12
Raiders — Raid: The Prize (d20)Raiders1d20
Raiders — Show of Strength: The Audience (d10)Raiders1d10
Raiders — Show of Strength: The Challenged (d12)Raiders1d12
Raiders — Show of Strength: The Deed (d20)Raiders1d20
Shadows Job — Client (d6)Shadows1d6
Shadows Job — Terms (d4)Shadows1d4
Shadows Job — Wrinkle (d8)Shadows1d8
Shadows — Burglary: The Mark (d12)Shadows1d12
Shadows — Burglary: The Place (d10)Shadows1d10
Shadows — Burglary: The Prize (d20)Shadows1d20
Shadows — Espionage: The Mark (d12)Shadows1d12
Shadows — Espionage: The Place (d10)Shadows1d10
Shadows — Espionage: The Secret (d20)Shadows1d20
Shadows — Robbery: The Haul (d20)Shadows1d20
Shadows — Robbery: The Mark (d12)Shadows1d12
Shadows — Robbery: The Place (d10)Shadows1d10
Shadows — Sabotage: The Mark (d12)Shadows1d12
Shadows — Sabotage: The Place (d10)Shadows1d10
Shadows — Sabotage: The Target (d20)Shadows1d20
Smugglers Job — Terms (d4)Smugglers1d4
Smugglers Job — The Heat (d6)Smugglers1d6
Smugglers Job — The Route (d12)Smugglers1d12
Smugglers Job — Wrinkle (d8)Smugglers1d8
Smugglers — Arms: The Cargo (d20)Smugglers1d20
Smugglers — Arms: The Drop (d10)Smugglers1d10
Smugglers — Contraband: The Cargo (d20)Smugglers1d20
Smugglers — Contraband: The Drop (d10)Smugglers1d10
Smugglers — Occult: The Cargo (d20)Smugglers1d20
Smugglers — Occult: The Drop (d10)Smugglers1d10
Smugglers — Passengers: The Cargo (d20)Smugglers1d20
Smugglers — Passengers: The Drop (d10)Smugglers1d10
Wardens Job — Terms (d4)Wardens1d4
Wardens Job — The Authority (d6)Wardens1d6
Wardens Job — Wrinkle (d8)Wardens1d8
Wardens — Escort: The Charge (d20)Wardens1d20
Wardens — Escort: The Road (d10)Wardens1d10
Wardens — Escort: The Threat (d12)Wardens1d12
Wardens — Investigation: The Clue (d10)Wardens1d10
Wardens — Investigation: The Crime (d20)Wardens1d20
Wardens — Investigation: The Suspect (d12)Wardens1d12
Wardens — Manhunt: The Fugitive (d20)Wardens1d20
Wardens — Manhunt: The Head Start (d10)Wardens1d10
Wardens — Manhunt: The Hideout (d12)Wardens1d12
Wardens — Peacekeeping: The Dispute (d20)Wardens1d20
Wardens — Peacekeeping: The Flashpoint (d10)Wardens1d10
Wardens — Peacekeeping: The Hothead (d12)Wardens1d12

Exploration

Hazards

Hexploration

TableGroupRoll
Hex Discovery — Broken: ConditionDiscovery — Broken1d12
Hex Discovery — Broken: Sensory TellDiscovery — Broken1d8
Hex Discovery — Broken: The HookDiscovery — Broken1d4
Hex Discovery — Broken: What It IsDiscovery — Broken1d20
Hex Discovery — Broken: What's of ValueDiscovery — Broken1d6
Hex Discovery — Broken: Why It's HereDiscovery — Broken1d10
Hex Discovery — Dense: ConditionDiscovery — Dense1d12
Hex Discovery — Dense: Sensory TellDiscovery — Dense1d8
Hex Discovery — Dense: The HookDiscovery — Dense1d4
Hex Discovery — Dense: What It IsDiscovery — Dense1d20
Hex Discovery — Dense: What's of ValueDiscovery — Dense1d6
Hex Discovery — Dense: Why It's HereDiscovery — Dense1d10
Hex Discovery — Open: ConditionDiscovery — Open1d12
Hex Discovery — Open: Sensory TellDiscovery — Open1d8
Hex Discovery — Open: The HookDiscovery — Open1d4
Hex Discovery — Open: What It IsDiscovery — Open1d20
Hex Discovery — Open: What's of ValueDiscovery — Open1d6
Hex Discovery — Open: Why It's HereDiscovery — Open1d10
Aether ExposureLeylines1d20
Aether FlareLeylines1d10
Aether Hook — Strength 1Leylines1d6
Aether Hook — Strength 2Leylines1d6
Aether Hook — Strength 3Leylines1d6
Aether WeatherLeylines1d8
Leyline Sensory TellLeylines1d8
Weather — TimingWeather1d8
Weather — TomorrowWeather1d4
Weather — Arid: ForetellingWeather — Arid1d6
Weather — Arid: SkyWeather — Arid1d20
Weather — Arid: TemperatureWeather — Arid1d12
Weather — Arid: WindWeather — Arid1d10
Weather — Highland: ForetellingWeather — Highland1d6
Weather — Highland: SkyWeather — Highland1d20
Weather — Highland: TemperatureWeather — Highland1d12
Weather — Highland: WindWeather — Highland1d10
Weather — Polar: ForetellingWeather — Polar1d6
Weather — Polar: SkyWeather — Polar1d20
Weather — Polar: TemperatureWeather — Polar1d12
Weather — Polar: WindWeather — Polar1d10
Weather — Temperate: ForetellingWeather — Temperate1d6
Weather — Temperate: SkyWeather — Temperate1d20
Weather — Temperate: TemperatureWeather — Temperate1d12
Weather — Temperate: WindWeather — Temperate1d10
Weather — Tropical: ForetellingWeather — Tropical1d6
Weather — Tropical: SkyWeather — Tropical1d20
Weather — Tropical: TemperatureWeather — Tropical1d12
Weather — Tropical: WindWeather — Tropical1d10
Weather — Wetland: ForetellingWeather — Wetland1d6
Weather — Wetland: SkyWeather — Wetland1d20
Weather — Wetland: TemperatureWeather — Wetland1d12
Weather — Wetland: WindWeather — Wetland1d10

NPC Generator

One-Roll Frontier Patron

One-Roll Frontier Town Encounter

One-Roll Wilderness Encounter

Origins

TableGroupRoll
Arcanist — FlawArcanist1d6
Arcanist — IdealArcanist1d6
Arcanist — PledgeArcanist1d6
Arcanist — QuirkArcanist1d8
Arcanist — SpecialtyArcanist1d6
Criminal — FlawCriminal1d6
Criminal — IdealCriminal1d6
Criminal — PledgeCriminal1d6
Criminal — QuirkCriminal1d8
Criminal — SpecialtyCriminal1d8
Cultist — Cult IdentificationCultist1d6
Cultist — FlawCultist1d6
Cultist — IdealCultist1d6
Cultist — PledgeCultist1d6
Cultist — QuirkCultist1d8
Doctor — Field of PracticeDoctor1d6
Doctor — FlawDoctor1d6
Doctor — IdealDoctor1d6
Doctor — PledgeDoctor1d6
Doctor — QuirkDoctor1d8
Entertainer — FlawEntertainer1d6
Entertainer — IdealEntertainer1d6
Entertainer — PledgeEntertainer1d6
Entertainer — QuirkEntertainer1d8
Entertainer — RoutinesEntertainer1d10
Farmer — FlawFarmer1d6
Farmer — IdealFarmer1d6
Farmer — PledgeFarmer1d6
Farmer — QuirkFarmer1d8
Farmer — SpecializationFarmer1d6
Hunter — FlawHunter1d6
Hunter — Hunting GroundsHunter1d6
Hunter — IdealHunter1d6
Hunter — PledgeHunter1d6
Hunter — QuirkHunter1d6
Mad Scientist — FlawMad Scientist1d6
Mad Scientist — IdealMad Scientist1d6
Mad Scientist — PledgeMad Scientist1d6
Mad Scientist — QuirkMad Scientist1d8
Monastic — FlawMonastic1d6
Monastic — IdealMonastic1d6
Monastic — PledgeMonastic1d6
Monastic — QuirkMonastic1d8
Politician — FlawPolitician1d6
Politician — IdealPolitician1d6
Politician — IdeologyPolitician1d6
Politician — PledgePolitician1d6
Politician — QuirkPolitician1d8
Privateer — FlawPrivateer1d6
Privateer — IdealPrivateer1d6
Privateer — PledgePrivateer1d6
Privateer — QuirkPrivateer1d8
Soldier — FlawSoldier1d6
Soldier — IdealSoldier1d6
Soldier — PledgeSoldier1d6
Soldier — QuirkSoldier1d8
Soldier — SpecialtySoldier1d8

Random Encounters

TableGroupRoll
Creature Type — BadlandsCreature Type by Terrain1d8
Creature Type — Broken ground (no map hex)Creature Type by Terrain1d8
Creature Type — Dense ground (no map hex)Creature Type by Terrain1d8
Creature Type — DesertCreature Type by Terrain1d9
Creature Type — ForestCreature Type by Terrain1d9
Creature Type — GlasslandsCreature Type by Terrain1d8
Creature Type — HillsCreature Type by Terrain1d8
Creature Type — JungleCreature Type by Terrain1d9
Creature Type — MoorCreature Type by Terrain1d8
Creature Type — MountainsCreature Type by Terrain1d10
Creature Type — Open WaterCreature Type by Terrain1d6
Creature Type — Open ground (no map hex)Creature Type by Terrain1d8
Creature Type — PlainsCreature Type by Terrain1d9
Creature Type — Sparse ForestCreature Type by Terrain1d8
Creature Type — StormscarCreature Type by Terrain1d9
Creature Type — SwampCreature Type by Terrain1d10
Creature Type — TundraCreature Type by Terrain1d9
Creature Type — WyrdwoodCreature Type by Terrain1d9
Names — AberrationNames1d4
Names — AnimalNames1d8
Names — ConstructNames1d3
Names — DragonNames1d4
Names — ElementalNames1d4
Names — FeyNames1d4
Names — Humanoid BruteNames1d3
Names — Humanoid ControllerNames1d3
Names — Humanoid LeaderNames1d3
Names — Humanoid PredatorNames1d3
Names — Humanoid SkirmisherNames1d3
Names — Humanoid SniperNames1d3
Names — Humanoid SoldierNames1d3
Names — Magical BeastNames1d5
Names — OozeNames1d4
Names — OutsiderNames1d3
Names — PlantNames1d4
Names — UndeadNames1d4
Names — VerminNames1d5

Running Encounters

Trouble Generator

TableGroupRoll
Trouble Complication — Local Specific (City)Complication1d12
Trouble Complication — Local Specific (Outpost)Complication1d12
Trouble Complication — Local Specific (Route)Complication1d12
Trouble Complication — Local Specific (Town)Complication1d12
Trouble Complication — Local Specific (Wilds)Complication1d12
Trouble Complication — Shape (all columns)Complication1d8
Trouble Complication — Source (City)Complication1d10
Trouble Complication — Source (Outpost)Complication1d10
Trouble Complication — Source (Route)Complication1d10
Trouble Complication — Source (Town)Complication1d10
Trouble Complication — Source (Wilds)Complication1d10
Trouble Complication — Timing (all columns)Complication1d4
Trouble Enemy — Awakening Touch (all columns)Enemy1d12
Trouble Enemy — Edge (City)Enemy1d10
Trouble Enemy — Edge (Outpost)Enemy1d10
Trouble Enemy — Edge (Route)Enemy1d10
Trouble Enemy — Edge (Town)Enemy1d10
Trouble Enemy — Edge (Wilds)Enemy1d10
Trouble Enemy — Role (City)Enemy1d6
Trouble Enemy — Role (Outpost)Enemy1d6
Trouble Enemy — Role (Route)Enemy1d6
Trouble Enemy — Role (Town)Enemy1d6
Trouble Enemy — Role (Wilds)Enemy1d6
Trouble Enemy — Stance (all columns)Enemy1d4
Trouble Enemy — Want (City)Enemy1d8
Trouble Enemy — Want (Outpost)Enemy1d8
Trouble Enemy — Want (Route)Enemy1d8
Trouble Enemy — Want (Town)Enemy1d8
Trouble Enemy — Want (Wilds)Enemy1d8
Trouble Friend — Need from the Posse (City)Friend1d8
Trouble Friend — Need from the Posse (Outpost)Friend1d8
Trouble Friend — Need from the Posse (Route)Friend1d8
Trouble Friend — Need from the Posse (Town)Friend1d8
Trouble Friend — Need from the Posse (Wilds)Friend1d8
Trouble Friend — Offer (City)Friend1d10
Trouble Friend — Offer (Outpost)Friend1d10
Trouble Friend — Offer (Route)Friend1d10
Trouble Friend — Offer (Town)Friend1d10
Trouble Friend — Offer (Wilds)Friend1d10
Trouble Friend — Price (all columns)Friend1d4
Trouble Friend — Role (City)Friend1d6
Trouble Friend — Role (Outpost)Friend1d6
Trouble Friend — Role (Route)Friend1d6
Trouble Friend — Role (Town)Friend1d6
Trouble Friend — Role (Wilds)Friend1d6
Trouble Friend — The Catch (City)Friend1d12
Trouble Friend — The Catch (Outpost)Friend1d12
Trouble Friend — The Catch (Route)Friend1d12
Trouble Friend — The Catch (Town)Friend1d12
Trouble Friend — The Catch (Wilds)Friend1d12
Trouble Place — Danger (City)Place1d10
Trouble Place — Danger (Outpost)Place1d10
Trouble Place — Danger (Route)Place1d10
Trouble Place — Danger (Town)Place1d10
Trouble Place — Danger (Wilds)Place1d10
Trouble Place — Feature (City)Place1d8
Trouble Place — Feature (Outpost)Place1d8
Trouble Place — Feature (Route)Place1d8
Trouble Place — Feature (Town)Place1d8
Trouble Place — Feature (Wilds)Place1d8
Trouble Place — Mood (all columns)Place1d4
Trouble Place — Sensory Detail (all columns)Place1d20
Trouble Place — Site (City)Place1d6
Trouble Place — Site (Outpost)Place1d6
Trouble Place — Site (Route)Place1d6
Trouble Place — Site (Town)Place1d6
Trouble Place — Site (Wilds)Place1d6
Trouble Place — Who's There (City)Place1d12
Trouble Place — Who's There (Outpost)Place1d12
Trouble Place — Who's There (Route)Place1d12
Trouble Place — Who's There (Town)Place1d12
Trouble Place — Who's There (Wilds)Place1d12
Trouble Premise — Pressure (all columns)Premise1d4
Trouble Premise — Theme (all columns)Premise1d6
Trouble Premise — Twist (City)Premise1d20
Trouble Premise — Twist (Outpost)Premise1d20
Trouble Premise — Twist (Route)Premise1d20
Trouble Premise — Twist (Town)Premise1d20
Trouble Premise — Twist (Wilds)Premise1d20
Trouble Premise — What Just Changed (City)Premise1d12
Trouble Premise — What Just Changed (Outpost)Premise1d12
Trouble Premise — What Just Changed (Route)Premise1d12
Trouble Premise — What Just Changed (Town)Premise1d12
Trouble Premise — What Just Changed (Wilds)Premise1d12
Trouble Premise — What's at Stake (City)Premise1d10
Trouble Premise — What's at Stake (Outpost)Premise1d10
Trouble Premise — What's at Stake (Route)Premise1d10
Trouble Premise — What's at Stake (Town)Premise1d10
Trouble Premise — What's at Stake (Wilds)Premise1d10
Trouble Premise — Who's Caught in It (City)Premise1d8
Trouble Premise — Who's Caught in It (Outpost)Premise1d8
Trouble Premise — Who's Caught in It (Route)Premise1d8
Trouble Premise — Who's Caught in It (Town)Premise1d8
Trouble Premise — Who's Caught in It (Wilds)Premise1d8
Trouble Thing — Condition (all columns)Thing1d4
Trouble Thing — Kind (City)Thing1d6
Trouble Thing — Kind (Outpost)Thing1d6
Trouble Thing — Kind (Route)Thing1d6
Trouble Thing — Kind (Town)Thing1d6
Trouble Thing — Kind (Wilds)Thing1d6
Trouble Thing — Where It Is Now (City)Thing1d12
Trouble Thing — Where It Is Now (Outpost)Thing1d12
Trouble Thing — Where It Is Now (Route)Thing1d12
Trouble Thing — Where It Is Now (Town)Thing1d12
Trouble Thing — Where It Is Now (Wilds)Thing1d12
Trouble Thing — Who Wants It (City)Thing1d8
Trouble Thing — Who Wants It (Outpost)Thing1d8
Trouble Thing — Who Wants It (Route)Thing1d8
Trouble Thing — Who Wants It (Town)Thing1d8
Trouble Thing — Who Wants It (Wilds)Thing1d8
Trouble Thing — Why It's Valuable (City)Thing1d10
Trouble Thing — Why It's Valuable (Outpost)Thing1d10
Trouble Thing — Why It's Valuable (Route)Thing1d10
Trouble Thing — Why It's Valuable (Town)Thing1d10
Trouble Thing — Why It's Valuable (Wilds)Thing1d10

Underground Sites

Wild Surges