Tables / Crew Jobs / Essence Hunters — Black Market Deal: The Buyer (d12)
Essence Hunters — Black Market Deal: The Buyer (d12)
Crew Jobs › Essence Hunters · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] needs Essence: [OBJECTIVE]. It's a [JOB TYPE] job, [D12], and [D10]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A rune-crafter who can't buy legally — skilled, desperate, secretive |
| 2 | A rich collector — wealthy, eccentric, obsessive |
| 3 | A cult — fanatical, ritual, dangerous |
| 4 | A company agent — deniable, money, lawyers |
| 5 | A foreign agent — diplomatic, deep pockets, outsider |
| 6 | An alchemist — reckless, brilliant, volatile |
| 7 | A crime boss — armed, ruthless, loyal men |
| 8 | A Hawkers crew — product, street, connected |
| 9 | A clan priest — sacred, secret, forbidden |
| 10 | A dying man — desperate, rich, out of time |
| 11 | A lawman running a sting — badge, patient, trap |
| 12 | Something Awakened that wants to become more — strange, hungry, patient |