Rules
The full playtest rules, chapter by chapter.
Playing the GameChecks, Advantage, Strain and FateCharacter CreationOrigins, genetics, Virtues and VicesSkillsEvery skill and what it doesTalents31 trees, written out in fullWeapons & ArmorTables, traits, techniques, shieldsGear & SupplyCoin, supplies and equipmentCrafting & TreasureCrafting, materials, runes and potionsMagicEight schools, spells and Wild SurgesBondsTies between charactersEncountersRounds, AP and RP, defenses, conditionsExplorationTravel, rest, G.R.A.P.H. and afflictionsHexplorationHex travel, leylines and weatherHazardsTraps and dangersThe CrewYour outfit, its upgrades and jobs