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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents

Talents

31 trees, written out in full

TalentsLike skills, talents are the tricks and tools of your trade: the actions and bonuses that help you head out into the…Acrobatics TalentsBalance, tumbling, falling well and getting up fast.Alertness TalentsReacting first: Initiative and warning shouts.Assassin TalentsStriking from hiding: Advantage from concealment, Sneak Attack and poisons.Athletics TalentsStrength of body: climbing, swimming, jumping, hauling and staying power.Berserker TalentsThe Frenzy stance and the reckless, sweeping attacks that go with it.Closer TalentsReading people and sealing the deal in conversation.Commander TalentsThe Commander Die (from Commanding Presence ) and the battlefield orders that spend it.Crafting TalentsMaking things: alchemy, firearms, snares, magic items, potions and inventions.Deception TalentsLies, diversions and disguises.Diplomacy TalentsImpressions, requests and parley.Elusive TalentsThe Elusive Footwork stance: hard to pin down, harder to hit.Intimidation TalentsCoercion, demoralizing and terror.Grappler TalentsGrabs, locks, throws and holds.Kung Fu TalentsPowerful Fist , flurries, the animal style stances and their signature moves, and deflecting missiles.Master Thrower TalentsThrown weapons: Weak Spot damage and multi-throws.Medicine TalentsFirst aid under fire, and treating several patients at once.Melee Weapon TalentsMultiple strikes, defensive posture and reaction strikes.Mysticism TalentsSpell Attunement , School Mastery , metamagic and the other talents casters build on (see Magic).Nature TalentsNatural remedies and animal training.Perform TalentsFascinating, impressing and fame.Ranged Combat TalentsFirearms and missile weapons: range, aim, rapid fire, reloads and trick ammunition.Scoundrel TalentsThe Grit Die (from Scoundrel's Grit ) and the dirty tricks that spend it.Shield TalentsBashing, raising, blocking and guarding with a shield.Sleight of Hand TalentsPickpocketing and theft.Society TalentsNobility, connections, languages and codes.Stealth TalentsSmuggling, sneaking and moving unseen.Survival TalentsTracking, foraging, terrain and supplies.Swashbuckler TalentsThe Panache Die (from Swashbuckler's Panache ) and the flashy blade work that spends it.Thievery TalentsTraps, locks and magical trapwork.Training TalentsAbility score training, Skill Focus and Skill Training .Armor TalentsLight, Medium and Heavy Armor Proficiency (see Weapons & Armor).