Rules / Talents / Elusive Talents
Elusive Talents
The Elusive Footwork stance: hard to pin down, harder to hit.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Elusive Footwork | 1 | 1+ ranks in Acrobatics | While active, if you move at least 10 ft on your turn you gain 1 Advantage on Reflex saves until your next turn (+1 per 6 Acrobatics ranks, maximum 3). |
| Combat Crouch | 2 | Elusive Footwork; 2+ ranks in Acrobatics | While Elusive Footwork is active, cover grants +2 more to your Defense. |
| Improved Disengage | 2 | Elusive Footwork; 2+ ranks in Acrobatics | Disengage costs 1 AP instead of 2. |
| Evasive Reaction | 2 | Elusive Footwork; 2+ ranks in Acrobatics | While Elusive Footwork is active, when you critically succeed on a Dodge you may spend 1 Strain to move your full Speed instead of half. |
| Offensive Evasion | 3 | Elusive Footwork, Evasive Reaction; 5+ ranks in Acrobatics | Once per turn, spend 1 Strain to add the Advantage Elusive Footwork gave your Reflex saves to your next weapon attack. |
| Evasive Roll | 3 | Elusive Footwork, Evasive Reaction; 5+ ranks in Acrobatics | While Elusive Footwork is active, move 5 ft and halve the damage (2 RP). |
Elusive Footwork
Tier 1 · Stance
Move, Stance
Requires: 1+ ranks in Acrobatics
While active, if you move at least 10 ft on your turn you gain 1 Advantage on Reflex saves until your next turn (+1 per 6 Acrobatics ranks, maximum 3).
Combat Crouch
Tier 2
Requires: Elusive Footwork; 2+ ranks in Acrobatics
While Elusive Footwork is active, cover grants +2 more to your Defense.
Improved Disengage
Tier 2
Move
Requires: Elusive Footwork; 2+ ranks in Acrobatics
Disengage costs 1 AP instead of 2.
Evasive Reaction
Tier 2 · Reaction · 1 Strain
Move, Reaction
Requires: Elusive Footwork; 2+ ranks in Acrobatics
Trigger: You critically succeed on a Dodge while Elusive Footwork is active.
While Elusive Footwork is active, when you critically succeed on a Dodge you may spend 1 Strain to move your full Speed instead of half.
Offensive Evasion
Tier 3 · 1 AP · 1 Strain
Move, Attack, Taxing
Requires: Elusive Footwork, Evasive Reaction; 5+ ranks in Acrobatics
Once per turn, spend 1 Strain to add the Advantage Elusive Footwork gave your Reflex saves to your next weapon attack.
Evasive Roll
Tier 3 · Reaction
Move, Maneuver, Reaction
Requires: Elusive Footwork, Evasive Reaction; 5+ ranks in Acrobatics
Trigger: You would be hit by a physical attack you're aware of.
While Elusive Footwork is active, move 5 ft and halve the damage (2 RP). You must be able to move. Push: take 2 Strain to use this for 1 RP.