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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Elusive Talents

Elusive Talents

The Elusive Footwork stance: hard to pin down, harder to hit.

TalentTierRequirementsBenefit
Elusive Footwork11+ ranks in AcrobaticsWhile active, if you move at least 10 ft on your turn you gain 1 Advantage on Reflex saves until your next turn (+1 per 6 Acrobatics ranks, maximum 3).
Combat Crouch2Elusive Footwork; 2+ ranks in AcrobaticsWhile Elusive Footwork is active, cover grants +2 more to your Defense.
Improved Disengage2Elusive Footwork; 2+ ranks in AcrobaticsDisengage costs 1 AP instead of 2.
Evasive Reaction2Elusive Footwork; 2+ ranks in AcrobaticsWhile Elusive Footwork is active, when you critically succeed on a Dodge you may spend 1 Strain to move your full Speed instead of half.
Offensive Evasion3Elusive Footwork, Evasive Reaction; 5+ ranks in AcrobaticsOnce per turn, spend 1 Strain to add the Advantage Elusive Footwork gave your Reflex saves to your next weapon attack.
Evasive Roll3Elusive Footwork, Evasive Reaction; 5+ ranks in AcrobaticsWhile Elusive Footwork is active, move 5 ft and halve the damage (2 RP).

Elusive Footwork

Tier 1 · Stance
Move, Stance

Requires: 1+ ranks in Acrobatics

While active, if you move at least 10 ft on your turn you gain 1 Advantage on Reflex saves until your next turn (+1 per 6 Acrobatics ranks, maximum 3).

Combat Crouch

Tier 2

Requires: Elusive Footwork; 2+ ranks in Acrobatics

While Elusive Footwork is active, cover grants +2 more to your Defense.

Improved Disengage

Tier 2
Move

Requires: Elusive Footwork; 2+ ranks in Acrobatics

Disengage costs 1 AP instead of 2.

Evasive Reaction

Tier 2 · Reaction · 1 Strain
Move, Reaction

Requires: Elusive Footwork; 2+ ranks in Acrobatics

Trigger: You critically succeed on a Dodge while Elusive Footwork is active.

While Elusive Footwork is active, when you critically succeed on a Dodge you may spend 1 Strain to move your full Speed instead of half.

Offensive Evasion

Tier 3 · 1 AP · 1 Strain
Move, Attack, Taxing

Requires: Elusive Footwork, Evasive Reaction; 5+ ranks in Acrobatics

Once per turn, spend 1 Strain to add the Advantage Elusive Footwork gave your Reflex saves to your next weapon attack.

Evasive Roll

Tier 3 · Reaction
Move, Maneuver, Reaction

Requires: Elusive Footwork, Evasive Reaction; 5+ ranks in Acrobatics

Trigger: You would be hit by a physical attack you're aware of.

While Elusive Footwork is active, move 5 ft and halve the damage (2 RP). You must be able to move. Push: take 2 Strain to use this for 1 RP.