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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Diplomacy Talents

Diplomacy Talents

Impressions, requests and parley.

TalentTierRequirementsBenefit
Group Impression11+ ranks in DiplomacyMake an Impression on up to twice your Diplomacy ranks targets, comparing one check against each target's Charisma save.
Glad-Hand12+ ranks in DiplomacyMake an Impression on someone you've just met without the minute of conversation, at 2 Disadvantage.
Shameless Request15+ ranks in DiplomacyOutrageous Requests have their DC increase reduced by 2, and a critical failure becomes a failure.
Legendary Negotiation19+ ranks in DiplomacyIn the middle of trouble, Make an Impression and then Request that the foe stop and parley, at 2 Disadvantage.

Group Impression

Tier 1
Skill

Requires: 1+ ranks in Diplomacy

Make an Impression on up to twice your Diplomacy ranks targets, comparing one check against each target's Charisma save.

Glad-Hand

Tier 1
Skill

Requires: 2+ ranks in Diplomacy

Make an Impression on someone you've just met without the minute of conversation, at 2 Disadvantage. If you fail, you can still talk for a minute and try again.

Shameless Request

Tier 1
Skill

Requires: 5+ ranks in Diplomacy

Outrageous Requests have their DC increase reduced by 2, and a critical failure becomes a failure. Targets still grow tired of repeated requests.

Legendary Negotiation

Tier 1 · 2 AP
Skill

Requires: 9+ ranks in Diplomacy

In the middle of trouble, Make an Impression and then Request that the foe stop and parley, at 2 Disadvantage. The GM sets the DC, usually very hard. Some creatures refuse or turn violent again.