Rules / Talents / Diplomacy Talents
Diplomacy Talents
Impressions, requests and parley.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Group Impression | 1 | 1+ ranks in Diplomacy | Make an Impression on up to twice your Diplomacy ranks targets, comparing one check against each target's Charisma save. |
| Glad-Hand | 1 | 2+ ranks in Diplomacy | Make an Impression on someone you've just met without the minute of conversation, at 2 Disadvantage. |
| Shameless Request | 1 | 5+ ranks in Diplomacy | Outrageous Requests have their DC increase reduced by 2, and a critical failure becomes a failure. |
| Legendary Negotiation | 1 | 9+ ranks in Diplomacy | In the middle of trouble, Make an Impression and then Request that the foe stop and parley, at 2 Disadvantage. |
Group Impression
Tier 1
Skill
Requires: 1+ ranks in Diplomacy
Make an Impression on up to twice your Diplomacy ranks targets, comparing one check against each target's Charisma save.
Glad-Hand
Tier 1
Skill
Requires: 2+ ranks in Diplomacy
Make an Impression on someone you've just met without the minute of conversation, at 2 Disadvantage. If you fail, you can still talk for a minute and try again.
Shameless Request
Tier 1
Skill
Requires: 5+ ranks in Diplomacy
Outrageous Requests have their DC increase reduced by 2, and a critical failure becomes a failure. Targets still grow tired of repeated requests.
Legendary Negotiation
Tier 1 · 2 AP
Skill
Requires: 9+ ranks in Diplomacy
In the middle of trouble, Make an Impression and then Request that the foe stop and parley, at 2 Disadvantage. The GM sets the DC, usually very hard. Some creatures refuse or turn violent again.