Rules / Talents / Thievery Talents
Thievery Talents
Traps, locks and magical trapwork.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Arcane Bypass | 1 | 5+ ranks in Thievery; 2+ ranks in Investigation | Search for magical traps as if mundane (you learn presence and location, not properties). |
| Wary Disarmament | 1 | 2+ ranks in Thievery | 1 Advantage on saves against a trap or device you trigger while disarming it (only effects from that failed attempt). |
| Quick Unlock | 1 | 5+ ranks in Thievery | Pick a Lock for 1 AP instead of 2. |
Arcane Bypass
Tier 1
Skill
Requires: 5+ ranks in Thievery; 2+ ranks in Investigation
Search for magical traps as if mundane (you learn presence and location, not properties). Disable those with an accessible magical component using Thievery, against the Dispel DC if no Thievery entry exists.
Wary Disarmament
Tier 1
Skill
Requires: 2+ ranks in Thievery
1 Advantage on saves against a trap or device you trigger while disarming it (only effects from that failed attempt).
Quick Unlock
Tier 1
Skill
Requires: 5+ ranks in Thievery
Pick a Lock for 1 AP instead of 2.