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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Intimidation Talents

Intimidation Talents

Coercion, demoralizing and terror.

TalentTierRequirementsBenefit
Group Coercion11+ ranks in IntimidationCoerce up to twice your Intimidation ranks targets at once, with separate results for each.
Intimidating Glare11+ ranks in IntimidationDemoralize with a glare: it's visual instead of auditory, and there's no penalty if the target doesn't share your language.
Show of Force11+ ranks in Intimidation; Might 2+You may use Might instead of Charisma for Intimidation checks.
Intimidating Prowess2Show of Force; 2+ ranks in Intimidation; Might 3+When you can physically menace the target while Coercing or Demoralizing: 1 Advantage and no language penalty (2 Advantage at Might 5+ and 5+ ranks).
Quick Coercion12+ ranks in IntimidationCoerce after 1 round of conversation instead of 1 minute (still not in combat).
Lasting Coercion12+ ranks in IntimidationCoerced targets comply for up to a week (a month at 9+ ranks).
Battle Cry15+ ranks in IntimidationSpend 1 Strain to Demoralize the target (1 RP) with 1 Advantage (2 at 8+ ranks, 3 at 11+).
Terrified Retreat15+ ranks in IntimidationWhen you critically succeed at Demoralize against a lower-level target, it flees for 1 round.
Scared to Death110+ ranks in IntimidationIntimidation vs the Charisma save of a living creature within 30 ft that can perceive you (2 Disadvantage if it can't hear or understand you).

Group Coercion

Tier 1
Skill, Mental, Auditory, Linguistic

Requires: 1+ ranks in Intimidation

Coerce up to twice your Intimidation ranks targets at once, with separate results for each.

Intimidating Glare

Tier 1
Skill

Requires: 1+ ranks in Intimidation

Demoralize with a glare: it's visual instead of auditory, and there's no penalty if the target doesn't share your language.

Show of Force

Tier 1

Requires: 1+ ranks in Intimidation; Might 2+

You may use Might instead of Charisma for Intimidation checks.

Intimidating Prowess

Tier 2
Skill

Requires: Show of Force; 2+ ranks in Intimidation; Might 3+

When you can physically menace the target while Coercing or Demoralizing: 1 Advantage and no language penalty (2 Advantage at Might 5+ and 5+ ranks).

Quick Coercion

Tier 1
Skill

Requires: 2+ ranks in Intimidation

Coerce after 1 round of conversation instead of 1 minute (still not in combat).

Lasting Coercion

Tier 1
Skill

Requires: 2+ ranks in Intimidation

Coerced targets comply for up to a week (a month at 9+ ranks).

Battle Cry

Tier 1 · Reaction · 1 Strain
Skill, Reaction

Requires: 5+ ranks in Intimidation

Trigger: You score a critical hit with a melee weapon.

Spend 1 Strain to Demoralize the target (1 RP) with 1 Advantage (2 at 8+ ranks, 3 at 11+).

Terrified Retreat

Tier 1
Skill

Requires: 5+ ranks in Intimidation

When you critically succeed at Demoralize against a lower-level target, it flees for 1 round.

Scared to Death

Tier 1 · 1 AP
Death, Emotion, Fear, Incapacitation, Skill

Requires: 10+ ranks in Intimidation

Intimidation vs the Charisma save of a living creature within 30 ft that can perceive you (2 Disadvantage if it can't hear or understand you). It is then immune for 1 minute.

Critical success: it makes a Fortitude save vs your check; failure: it dies; success: Frightened 3 and Fleeing for 1 round; critical success: unaffected. Success: Frightened 2. Failure: no effect.