Rules / Talents / Intimidation Talents
Intimidation Talents
Coercion, demoralizing and terror.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Group Coercion | 1 | 1+ ranks in Intimidation | Coerce up to twice your Intimidation ranks targets at once, with separate results for each. |
| Intimidating Glare | 1 | 1+ ranks in Intimidation | Demoralize with a glare: it's visual instead of auditory, and there's no penalty if the target doesn't share your language. |
| Show of Force | 1 | 1+ ranks in Intimidation; Might 2+ | You may use Might instead of Charisma for Intimidation checks. |
| Intimidating Prowess | 2 | Show of Force; 2+ ranks in Intimidation; Might 3+ | When you can physically menace the target while Coercing or Demoralizing: 1 Advantage and no language penalty (2 Advantage at Might 5+ and 5+ ranks). |
| Quick Coercion | 1 | 2+ ranks in Intimidation | Coerce after 1 round of conversation instead of 1 minute (still not in combat). |
| Lasting Coercion | 1 | 2+ ranks in Intimidation | Coerced targets comply for up to a week (a month at 9+ ranks). |
| Battle Cry | 1 | 5+ ranks in Intimidation | Spend 1 Strain to Demoralize the target (1 RP) with 1 Advantage (2 at 8+ ranks, 3 at 11+). |
| Terrified Retreat | 1 | 5+ ranks in Intimidation | When you critically succeed at Demoralize against a lower-level target, it flees for 1 round. |
| Scared to Death | 1 | 10+ ranks in Intimidation | Intimidation vs the Charisma save of a living creature within 30 ft that can perceive you (2 Disadvantage if it can't hear or understand you). |
Group Coercion
Tier 1
Skill, Mental, Auditory, Linguistic
Requires: 1+ ranks in Intimidation
Coerce up to twice your Intimidation ranks targets at once, with separate results for each.
Intimidating Glare
Tier 1
Skill
Requires: 1+ ranks in Intimidation
Demoralize with a glare: it's visual instead of auditory, and there's no penalty if the target doesn't share your language.
Show of Force
Tier 1
Requires: 1+ ranks in Intimidation; Might 2+
You may use Might instead of Charisma for Intimidation checks.
Intimidating Prowess
Tier 2
Skill
Requires: Show of Force; 2+ ranks in Intimidation; Might 3+
When you can physically menace the target while Coercing or Demoralizing: 1 Advantage and no language penalty (2 Advantage at Might 5+ and 5+ ranks).
Quick Coercion
Tier 1
Skill
Requires: 2+ ranks in Intimidation
Coerce after 1 round of conversation instead of 1 minute (still not in combat).
Lasting Coercion
Tier 1
Skill
Requires: 2+ ranks in Intimidation
Coerced targets comply for up to a week (a month at 9+ ranks).
Battle Cry
Tier 1 · Reaction · 1 Strain
Skill, Reaction
Requires: 5+ ranks in Intimidation
Trigger: You score a critical hit with a melee weapon.
Spend 1 Strain to Demoralize the target (1 RP) with 1 Advantage (2 at 8+ ranks, 3 at 11+).
Terrified Retreat
Tier 1
Skill
Requires: 5+ ranks in Intimidation
When you critically succeed at Demoralize against a lower-level target, it flees for 1 round.
Scared to Death
Tier 1 · 1 AP
Death, Emotion, Fear, Incapacitation, Skill
Requires: 10+ ranks in Intimidation
Intimidation vs the Charisma save of a living creature within 30 ft that can perceive you (2 Disadvantage if it can't hear or understand you). It is then immune for 1 minute.
Critical success: it makes a Fortitude save vs your check; failure: it dies; success: Frightened 3 and Fleeing for 1 round; critical success: unaffected. Success: Frightened 2. Failure: no effect.