Rules / Talents / Swashbuckler Talents
Swashbuckler Talents
The Panache Die (from Swashbuckler's Panache) and the flashy blade work that spends it.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Swashbuckler's Panache | 1 | 2+ ranks in Acrobatics or Perform | Gain a Panache Die: its size follows your ranks in your chosen style skill (d6 at 2 ranks, d8 at 5, d10 at 8, d12 at 11). |
| Acrobatic Attack | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Move at least 5 ft, then make a DC 15 Acrobatics check against a creature within 5 ft. |
| Acrobatic Defense | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Roll your Panache Die and make a DC 15 Acrobatics check (2 RP); add the die to the damage or the check. |
| Combination Attack | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Roll your Panache Die and make one more melee attack against the same target (2 RP), adding the die to damage on a hit. |
| Defensive Feint | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Roll your Panache Die against a creature within 5 ft: subtract it from that creature's next attack against you before the end of your next turn. |
| Disarming Attack | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Add your Panache Die to damage (2 RP). The target makes a Might save vs DC 10 + half damage taken or drops an item of your choice at its feet. |
| Evasive Footwork | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Roll your Panache Die (2 RP) and add it to your Reflex saves until the start of your next turn. |
| Lunging Attack | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Melee weapon attack with +5 ft reach; add your Panache Die to damage on a hit. |
| Maneuvering Attack | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Add your Panache Die to damage (2 RP). An ally who can perceive you may spend 1 RP to move up to half Speed without provoking from the target. |
| Parry (Panache) | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Reduce the damage by your Panache Die + Reflex (2 RP). |
| Precision Attack | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Make a weapon attack, adding your Panache Die to the attack roll. |
| Riposte | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Roll your Panache Die and make a melee weapon attack against that creature (2 RP), adding the die to damage on a hit. |
| Whirlwind Defense | 2 | Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform | Make one weapon attack roll and roll your Panache Die. Each creature within 5 ft makes a Reflex save against the attack roll; failure: it subtracts the die from its next attack against you before the end of your… |
Scaling Die
| Ranks in the style skill | 2–4 | 5–7 | 8–10 | 11+ |
|---|---|---|---|---|
| Commander, Grit or Panache Die | d6 | d8 | d10 | d12 |
Swashbuckler's Panache
Tier 1
Skill
Requires: 2+ ranks in Acrobatics or Perform
Gain a Panache Die: its size follows your ranks in your chosen style skill (d6 at 2 ranks, d8 at 5, d10 at 8, d12 at 11). Choose Acrobatics or Perform as your style. Spend 1 Strain to add the Panache Die to checks with that skill.
Acrobatic Attack
Tier 2 · 2 AP
Attack, Move, Maneuver
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Move at least 5 ft, then make a DC 15 Acrobatics check against a creature within 5 ft. Success: melee attack with 1 Advantage (2 on a critical success; +1 per 3 ranks beyond 3), adding your Panache Die to damage on a hit.
Push: take 1 Strain to use this for 1 AP instead of 2.
Acrobatic Defense
Tier 2 · Reaction
Move, Maneuver, Reaction
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Trigger: You hit a creature with a melee weapon attack.
Roll your Panache Die and make a DC 15 Acrobatics check (2 RP); add the die to the damage or the check. Success: 1 Disadvantage on the target's next attack against you before the end of your next turn (2 on a critical success; +1 per 3 ranks beyond 3).
Push: take 1 Strain to use this reaction for 1 RP instead of 2.
Combination Attack
Tier 2 · Reaction
Attack, Maneuver, Reaction
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Trigger: You hit with a melee attack.
Roll your Panache Die and make one more melee attack against the same target (2 RP), adding the die to damage on a hit.
Push: take 1 Strain to use this reaction for 1 RP instead of 2.
Defensive Feint
Tier 2 · 2 AP
Maneuver
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Roll your Panache Die against a creature within 5 ft: subtract it from that creature's next attack against you before the end of your next turn.
Push: take 1 Strain to use this for 1 AP instead of 2.
Disarming Attack
Tier 2 · Reaction
Attack, Maneuver, Reaction
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Trigger: You hit a creature with a weapon attack.
Add your Panache Die to damage (2 RP). The target makes a Might save vs DC 10 + half damage taken or drops an item of your choice at its feet.
Push: take 1 Strain to use this reaction for 1 RP instead of 2.
Evasive Footwork
Tier 2 · Reaction
Move, Maneuver, Reaction
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Trigger: You move at least 10 ft on your turn.
Roll your Panache Die (2 RP) and add it to your Reflex saves until the start of your next turn.
Push: take 1 Strain to use this reaction for 1 RP instead of 2.
Lunging Attack
Tier 2 · 2 AP
Attack, Maneuver
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Melee weapon attack with +5 ft reach; add your Panache Die to damage on a hit.
Push: take 1 Strain to use this for 1 AP instead of 2.
Maneuvering Attack
Tier 2 · Reaction
Move, Maneuver, Reaction
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Trigger: You hit a creature with a weapon attack.
Add your Panache Die to damage (2 RP). An ally who can perceive you may spend 1 RP to move up to half Speed without provoking from the target.
Push: take 1 Strain to use this reaction for 1 RP instead of 2.
Parry (Panache)
Tier 2 · Reaction
Attack, Maneuver, Reaction
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Trigger: A creature damages you with a melee attack.
Reduce the damage by your Panache Die + Reflex (2 RP).
Push: take 1 Strain to use this reaction for 1 RP instead of 2.
Precision Attack
Tier 2 · 2 AP
Attack, Maneuver
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Make a weapon attack, adding your Panache Die to the attack roll.
Push: take 1 Strain to use this for 1 AP instead of 2.
Riposte
Tier 2 · Reaction
Attack, Maneuver, Reaction
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Trigger: A creature misses you with a melee attack.
Roll your Panache Die and make a melee weapon attack against that creature (2 RP), adding the die to damage on a hit.
Push: take 1 Strain to use this reaction for 1 RP instead of 2.
Whirlwind Defense
Tier 2 · 2 AP
Maneuver
Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform
Make one weapon attack roll and roll your Panache Die. Each creature within 5 ft makes a Reflex save against the attack roll; failure: it subtracts the die from its next attack against you before the end of your next turn.
Push: take 1 Strain to use this for 1 AP instead of 2.