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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Swashbuckler Talents

Swashbuckler Talents

The Panache Die (from Swashbuckler's Panache) and the flashy blade work that spends it.

TalentTierRequirementsBenefit
Swashbuckler's Panache12+ ranks in Acrobatics or PerformGain a Panache Die: its size follows your ranks in your chosen style skill (d6 at 2 ranks, d8 at 5, d10 at 8, d12 at 11).
Acrobatic Attack2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformMove at least 5 ft, then make a DC 15 Acrobatics check against a creature within 5 ft.
Acrobatic Defense2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformRoll your Panache Die and make a DC 15 Acrobatics check (2 RP); add the die to the damage or the check.
Combination Attack2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformRoll your Panache Die and make one more melee attack against the same target (2 RP), adding the die to damage on a hit.
Defensive Feint2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformRoll your Panache Die against a creature within 5 ft: subtract it from that creature's next attack against you before the end of your next turn.
Disarming Attack2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformAdd your Panache Die to damage (2 RP). The target makes a Might save vs DC 10 + half damage taken or drops an item of your choice at its feet.
Evasive Footwork2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformRoll your Panache Die (2 RP) and add it to your Reflex saves until the start of your next turn.
Lunging Attack2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformMelee weapon attack with +5 ft reach; add your Panache Die to damage on a hit.
Maneuvering Attack2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformAdd your Panache Die to damage (2 RP). An ally who can perceive you may spend 1 RP to move up to half Speed without provoking from the target.
Parry (Panache)2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformReduce the damage by your Panache Die + Reflex (2 RP).
Precision Attack2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformMake a weapon attack, adding your Panache Die to the attack roll.
Riposte2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformRoll your Panache Die and make a melee weapon attack against that creature (2 RP), adding the die to damage on a hit.
Whirlwind Defense2Swashbuckler's Panache; 3+ ranks in Acrobatics or PerformMake one weapon attack roll and roll your Panache Die. Each creature within 5 ft makes a Reflex save against the attack roll; failure: it subtracts the die from its next attack against you before the end of your…

Scaling Die

Ranks in the style skill2–45–78–1011+
Commander, Grit or Panache Died6d8d10d12

Swashbuckler's Panache

Tier 1
Skill

Requires: 2+ ranks in Acrobatics or Perform

Gain a Panache Die: its size follows your ranks in your chosen style skill (d6 at 2 ranks, d8 at 5, d10 at 8, d12 at 11). Choose Acrobatics or Perform as your style. Spend 1 Strain to add the Panache Die to checks with that skill.

Acrobatic Attack

Tier 2 · 2 AP
Attack, Move, Maneuver

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Move at least 5 ft, then make a DC 15 Acrobatics check against a creature within 5 ft. Success: melee attack with 1 Advantage (2 on a critical success; +1 per 3 ranks beyond 3), adding your Panache Die to damage on a hit.

Push: take 1 Strain to use this for 1 AP instead of 2.

Acrobatic Defense

Tier 2 · Reaction
Move, Maneuver, Reaction

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Trigger: You hit a creature with a melee weapon attack.

Roll your Panache Die and make a DC 15 Acrobatics check (2 RP); add the die to the damage or the check. Success: 1 Disadvantage on the target's next attack against you before the end of your next turn (2 on a critical success; +1 per 3 ranks beyond 3).

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Combination Attack

Tier 2 · Reaction
Attack, Maneuver, Reaction

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Trigger: You hit with a melee attack.

Roll your Panache Die and make one more melee attack against the same target (2 RP), adding the die to damage on a hit.

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Defensive Feint

Tier 2 · 2 AP
Maneuver

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Roll your Panache Die against a creature within 5 ft: subtract it from that creature's next attack against you before the end of your next turn.

Push: take 1 Strain to use this for 1 AP instead of 2.

Disarming Attack

Tier 2 · Reaction
Attack, Maneuver, Reaction

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Trigger: You hit a creature with a weapon attack.

Add your Panache Die to damage (2 RP). The target makes a Might save vs DC 10 + half damage taken or drops an item of your choice at its feet.

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Evasive Footwork

Tier 2 · Reaction
Move, Maneuver, Reaction

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Trigger: You move at least 10 ft on your turn.

Roll your Panache Die (2 RP) and add it to your Reflex saves until the start of your next turn.

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Lunging Attack

Tier 2 · 2 AP
Attack, Maneuver

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Melee weapon attack with +5 ft reach; add your Panache Die to damage on a hit.

Push: take 1 Strain to use this for 1 AP instead of 2.

Maneuvering Attack

Tier 2 · Reaction
Move, Maneuver, Reaction

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Trigger: You hit a creature with a weapon attack.

Add your Panache Die to damage (2 RP). An ally who can perceive you may spend 1 RP to move up to half Speed without provoking from the target.

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Parry (Panache)

Tier 2 · Reaction
Attack, Maneuver, Reaction

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Trigger: A creature damages you with a melee attack.

Reduce the damage by your Panache Die + Reflex (2 RP).

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Precision Attack

Tier 2 · 2 AP
Attack, Maneuver

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Make a weapon attack, adding your Panache Die to the attack roll.

Push: take 1 Strain to use this for 1 AP instead of 2.

Riposte

Tier 2 · Reaction
Attack, Maneuver, Reaction

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Trigger: A creature misses you with a melee attack.

Roll your Panache Die and make a melee weapon attack against that creature (2 RP), adding the die to damage on a hit.

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Whirlwind Defense

Tier 2 · 2 AP
Maneuver

Requires: Swashbuckler's Panache; 3+ ranks in Acrobatics or Perform

Make one weapon attack roll and roll your Panache Die. Each creature within 5 ft makes a Reflex save against the attack roll; failure: it subtracts the die from its next attack against you before the end of your next turn.

Push: take 1 Strain to use this for 1 AP instead of 2.