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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Grappler Talents

Grappler Talents

Grabs, locks, throws and holds.

TalentTierRequirementsBenefit
Grappler11+ ranks in Martial Arts1 Advantage on Martial Arts checks to initiate a grapple.
Disarming Lock2Grappler; 2+ ranks in Martial Arts1 Advantage on Disarm checks against a creature you are Grabbing.
Sleeper Hold3Grappler, Disarming Lock; 5+ ranks in Martial ArtsAgainst a creature you have Restrained, spend 1 Strain and make a Martial Arts check vs its Fortitude save.
Judo Throw2Grappler; 2+ ranks in Martial ArtsSpend 1 Strain (1 RP): move the target 5 ft away and knock it Prone. It is no longer Grappled.
Defensive Flip3Grappler, Judo Throw; 5+ ranks in Martial ArtsSpend 1 Strain and make a Martial Arts check vs its Reflex save (2 RP).
Body Slam3Grappler, Judo Throw; 5+ ranks in Martial ArtsWhen Judo Throw knocks a creature Prone, also deal your unarmed strike damage.
Tight Clinch2Grappler; 2+ ranks in Martial Arts1 Advantage on opposed checks when a creature tries to break your grapple.
Titan Wrestler2Grappler; 2+ ranks in Martial ArtsDisarm, Grapple, Shove or Trip creatures up to two sizes larger (three at 9+ ranks).

Grappler

Tier 1
Combat

Requires: 1+ ranks in Martial Arts

1 Advantage on Martial Arts checks to initiate a grapple.

Disarming Lock

Tier 2
Combat

Requires: Grappler; 2+ ranks in Martial Arts

1 Advantage on Disarm checks against a creature you are Grabbing.

Sleeper Hold

Tier 3 · 2 AP · 1 Strain
Attack, Maneuver

Requires: Grappler, Disarming Lock; 5+ ranks in Martial Arts

Against a creature you have Restrained, spend 1 Strain and make a Martial Arts check vs its Fortitude save. Critical success: Incapacitated for 5 minutes. Success: Stunned 1d4+1 rounds. Failure: no effect. Critical failure: it breaks free to merely Grabbed.

Judo Throw

Tier 2 · Reaction · 1 Strain
Attack, Maneuver

Requires: Grappler; 2+ ranks in Martial Arts

Trigger: You successfully Grapple a creature with a Martial Arts check.

Spend 1 Strain (1 RP): move the target 5 ft away and knock it Prone. It is no longer Grappled.

Defensive Flip

Tier 3 · Reaction · 1 Strain
Attack, Reaction, Maneuver

Requires: Grappler, Judo Throw; 5+ ranks in Martial Arts

Trigger: A creature in your reach uses a CONCENTRATE or MANIPULATE action.

Spend 1 Strain and make a Martial Arts check vs its Reflex save (2 RP). Success: grab it and immediately Judo Throw it. Push: 1 more Strain for 1 RP.

Body Slam

Tier 3
Combat

Requires: Grappler, Judo Throw; 5+ ranks in Martial Arts

When Judo Throw knocks a creature Prone, also deal your unarmed strike damage.

Tight Clinch

Tier 2
Combat

Requires: Grappler; 2+ ranks in Martial Arts

1 Advantage on opposed checks when a creature tries to break your grapple.

Titan Wrestler

Tier 2
Combat

Requires: Grappler; 2+ ranks in Martial Arts

Disarm, Grapple, Shove or Trip creatures up to two sizes larger (three at 9+ ranks).