Rules / Talents / Grappler Talents
Grappler Talents
Grabs, locks, throws and holds.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Grappler | 1 | 1+ ranks in Martial Arts | 1 Advantage on Martial Arts checks to initiate a grapple. |
| Disarming Lock | 2 | Grappler; 2+ ranks in Martial Arts | 1 Advantage on Disarm checks against a creature you are Grabbing. |
| Sleeper Hold | 3 | Grappler, Disarming Lock; 5+ ranks in Martial Arts | Against a creature you have Restrained, spend 1 Strain and make a Martial Arts check vs its Fortitude save. |
| Judo Throw | 2 | Grappler; 2+ ranks in Martial Arts | Spend 1 Strain (1 RP): move the target 5 ft away and knock it Prone. It is no longer Grappled. |
| Defensive Flip | 3 | Grappler, Judo Throw; 5+ ranks in Martial Arts | Spend 1 Strain and make a Martial Arts check vs its Reflex save (2 RP). |
| Body Slam | 3 | Grappler, Judo Throw; 5+ ranks in Martial Arts | When Judo Throw knocks a creature Prone, also deal your unarmed strike damage. |
| Tight Clinch | 2 | Grappler; 2+ ranks in Martial Arts | 1 Advantage on opposed checks when a creature tries to break your grapple. |
| Titan Wrestler | 2 | Grappler; 2+ ranks in Martial Arts | Disarm, Grapple, Shove or Trip creatures up to two sizes larger (three at 9+ ranks). |
Grappler
Tier 1
Combat
Requires: 1+ ranks in Martial Arts
1 Advantage on Martial Arts checks to initiate a grapple.
Disarming Lock
Tier 2
Combat
Requires: Grappler; 2+ ranks in Martial Arts
1 Advantage on Disarm checks against a creature you are Grabbing.
Sleeper Hold
Tier 3 · 2 AP · 1 Strain
Attack, Maneuver
Requires: Grappler, Disarming Lock; 5+ ranks in Martial Arts
Against a creature you have Restrained, spend 1 Strain and make a Martial Arts check vs its Fortitude save. Critical success: Incapacitated for 5 minutes. Success: Stunned 1d4+1 rounds. Failure: no effect. Critical failure: it breaks free to merely Grabbed.
Judo Throw
Tier 2 · Reaction · 1 Strain
Attack, Maneuver
Requires: Grappler; 2+ ranks in Martial Arts
Trigger: You successfully Grapple a creature with a Martial Arts check.
Spend 1 Strain (1 RP): move the target 5 ft away and knock it Prone. It is no longer Grappled.
Defensive Flip
Tier 3 · Reaction · 1 Strain
Attack, Reaction, Maneuver
Requires: Grappler, Judo Throw; 5+ ranks in Martial Arts
Trigger: A creature in your reach uses a CONCENTRATE or MANIPULATE action.
Spend 1 Strain and make a Martial Arts check vs its Reflex save (2 RP). Success: grab it and immediately Judo Throw it. Push: 1 more Strain for 1 RP.
Body Slam
Tier 3
Combat
Requires: Grappler, Judo Throw; 5+ ranks in Martial Arts
When Judo Throw knocks a creature Prone, also deal your unarmed strike damage.
Tight Clinch
Tier 2
Combat
Requires: Grappler; 2+ ranks in Martial Arts
1 Advantage on opposed checks when a creature tries to break your grapple.
Titan Wrestler
Tier 2
Combat
Requires: Grappler; 2+ ranks in Martial Arts
Disarm, Grapple, Shove or Trip creatures up to two sizes larger (three at 9+ ranks).