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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Grapple

Grapple

Skill Actions · Martial Arts

Cost 1 AP
Requires At least one free hand; the target is no more than one size larger than you.
  • Attack

Requires: At least one free hand; the target is no more than one size larger than you.

You try to grab an opponent with your free hand. Roll Martial Arts opposed by its Martial Arts, Athletics or Sleight of Hand. You can also Grapple to keep hold of a creature you've already grabbed.

Critical Success: The opponent is Restrained until the end of your next turn, unless you move or it Escapes (1 Action Point, a Might save).

Success: The opponent is Grabbed until the end of your next turn, unless you move or it Escapes.

Failure: You fail to grab it. If you already had it Grabbed or Restrained with a Grapple, those conditions end.

Critical Failure: If you already had it Grabbed or Restrained, it breaks free. It can then grab you (as if it had Grappled you successfully) or make you fall Prone.

Results

Critical Success

The opponent is Restrained until the end of your next turn, unless you move or it Escapes (1 Action Point, a Might save).

Success

The opponent is Grabbed until the end of your next turn, unless you move or it Escapes.

Failure

You fail to grab it. If you already had it Grabbed or Restrained with a Grapple, those conditions end.

Critical Failure

If you already had it Grabbed or Restrained, it breaks free. It can then grab you (as if it had Grappled you successfully) or make you fall Prone.