Catalog / Skill Actions / Trip
Trip
Skill Actions · Martial Arts
Skill Martial Arts
Cost 1 AP
Requires At least one free hand; the target is no more than one size larger than you.
- Attack
Requires: At least one free hand; the target is no more than one size larger than you.
You try to knock an opponent off its feet. Roll Martial Arts against its Reflex save.
Critical Success: The target falls Prone and takes 1d6 bludgeoning damage.
Success: The target falls Prone.
Critical Failure: You lose your balance and fall Prone.
Results
- Critical Success
The target falls Prone and takes 1d6 bludgeoning damage.
- Success
The target falls Prone.
- Critical Failure
You lose your balance and fall Prone.