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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Unarmed Strike

Unarmed Strike

Skill Actions · Martial Arts

Cost 1 AP
  • Attack

You attack one creature within reach with a fist, foot, head or another part of your body: roll Martial Arts against the target's chosen defense. Untrained, an unarmed strike deals 1 + your Might; with Ranks in Martial Arts it deals more (1d4 at 1 Rank, 1d6 at 2–3, 1d8 at 4–5, 1d10 at 6–7, 2d6 at 8–9, 2d8 at 10–11, 2d10 at 12). If Unarmed Strike is your Martial Arts specialization, pick two of Grapple, Shove, Trip and Disarm; for 1 Strain you can add one of those maneuvers' effects to an Unarmed Strike.

Critical Success: You deal your unarmed damage plus twice your Might or Reflex (your choice).

Success: You deal your unarmed damage plus your Might or Reflex (your choice).

Critical Failure: Something goes wrong, as the GM decides; usually you provoke an opportunity attack from the target.

Results

Critical Success

You deal your unarmed damage plus twice your Might or Reflex (your choice).

Success

You deal your unarmed damage plus your Might or Reflex (your choice).

Critical Failure

Something goes wrong, as the GM decides; usually you provoke an opportunity attack from the target.