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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Disarm

Disarm

Skill Actions · Martial Arts

Cost 1 AP
Requires At least one free hand; the target is no more than one size larger than you.
  • Attack
  • Trained

Requires: At least one free hand; the target is no more than one size larger than you.

You try to knock something out of an opponent's grip. Roll Martial Arts against its Reflex save.

Critical Success: You knock the item out of its grip; it falls to the ground in the opponent's space.

Success: You loosen its grip. Until the start of its turn, attempts to Disarm it of that item have 1 level of Advantage, and it has 1 level of Disadvantage on attacks with the item and other checks that need a firm grip on it.

Critical Failure: You lose your balance and are Off-Guard until the start of your next turn.

Results

Critical Success

You knock the item out of its grip; it falls to the ground in the opponent's space.

Success

You loosen its grip. Until the start of its turn, attempts to Disarm it of that item have 1 level of Advantage, and it has 1 level of Disadvantage on attacks with the item and other checks that need a firm grip on it.

Critical Failure

You lose your balance and are Off-Guard until the start of your next turn.