Catalog / Skill Actions / Disarm
Disarm
Skill Actions · Martial Arts
- Attack
- Trained
Requires: At least one free hand; the target is no more than one size larger than you.
You try to knock something out of an opponent's grip. Roll Martial Arts against its Reflex save.
Critical Success: You knock the item out of its grip; it falls to the ground in the opponent's space.
Success: You loosen its grip. Until the start of its turn, attempts to Disarm it of that item have 1 level of Advantage, and it has 1 level of Disadvantage on attacks with the item and other checks that need a firm grip on it.
Critical Failure: You lose your balance and are Off-Guard until the start of your next turn.
Results
- Critical Success
You knock the item out of its grip; it falls to the ground in the opponent's space.
- Success
You loosen its grip. Until the start of its turn, attempts to Disarm it of that item have 1 level of Advantage, and it has 1 level of Disadvantage on attacks with the item and other checks that need a firm grip on it.
- Critical Failure
You lose your balance and are Off-Guard until the start of your next turn.