Rules / Talents / Master Thrower Talents
Master Thrower Talents
Thrown weapons: Weak Spot damage and multi-throws.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Weak Spot | 1 | 1+ ranks in Athletics or Sleight of Hand | Choose Athletics or Sleight of Hand as your Throwing Style. Thrown-weapon attacks may use your style's scaling damage instead of the weapon's, by your ranks in the style skill: 1d4 at 1 rank, 1d6 at 2–3, 1d8 at 4–5,… |
| Doubletoss | 2 | Weak Spot; 2+ ranks in Athletics or Sleight of Hand | Once per round, make two thrown attacks against one target within 40 ft. |
| Trippletoss | 3 | Weak Spot, Doubletoss; 5+ ranks in Athletics or Sleight of Hand | As Doubletoss, but three attacks within 30 ft. |
| Cluster Throw | 4 | Weak Spot, Doubletoss, Trippletoss; 9+ ranks in Athletics or Sleight of Hand | As Doubletoss, but four attacks within 20 ft. |
| Sneaky Throw | 2 | Weak Spot; 2+ ranks in Athletics or Sleight of Hand | Throwing Style check vs the target's Perception save. Success: 1 Advantage on your next thrown attack against it before the end of your next turn (2 on a critical success; +1 per 3 ranks beyond 2). |
| Deadeye Shot | 3 | Weak Spot, Sneaky Throw; 5+ ranks in Athletics or Sleight of Hand | Thrown-weapon attacks gain Deadly against targets within 20 ft. |
Weak Spot Damage
| Throwing Style ranks | 1 | 2–3 | 4–5 | 6–7 | 8–9 | 10–11 | 12+ |
|---|---|---|---|---|---|---|---|
| Thrown-weapon damage | 1d4 | 1d6 | 1d8 | 1d10 | 2d6 | 2d8 | 2d10 |
Weak Spot
Tier 1
Requires: 1+ ranks in Athletics or Sleight of Hand
Choose Athletics or Sleight of Hand as your Throwing Style. Thrown-weapon attacks may use your style's scaling damage instead of the weapon's, by your ranks in the style skill: 1d4 at 1 rank, 1d6 at 2–3, 1d8 at 4–5, 1d10 at 6–7, 2d6 at 8–9, 2d8 at 10–11, 2d10 at 12.
Doubletoss
Tier 2 · 2 AP
Attack, Taxing, Maneuver
Requires: Weak Spot; 2+ ranks in Athletics or Sleight of Hand
Once per round, make two thrown attacks against one target within 40 ft. Combine hits before Soak.
Push: take 1 Strain to use this for 1 AP instead of 2.
Trippletoss
Tier 3 · 2 AP
Attack, Taxing, Maneuver
Requires: Weak Spot, Doubletoss; 5+ ranks in Athletics or Sleight of Hand
As Doubletoss, but three attacks within 30 ft.
Push: take 1 Strain to use this for 1 AP instead of 2.
Cluster Throw
Tier 4 · 2 AP
Attack, Taxing, Maneuver
Requires: Weak Spot, Doubletoss, Trippletoss; 9+ ranks in Athletics or Sleight of Hand
As Doubletoss, but four attacks within 20 ft.
Push: take 1 Strain to use this for 1 AP instead of 2.
Sneaky Throw
Tier 2 · 2 AP
Attack, Maneuver
Requires: Weak Spot; 2+ ranks in Athletics or Sleight of Hand
Throwing Style check vs the target's Perception save. Success: 1 Advantage on your next thrown attack against it before the end of your next turn (2 on a critical success; +1 per 3 ranks beyond 2).
Push: take 1 Strain to use this for 1 AP instead of 2.
Deadeye Shot
Tier 3
Requires: Weak Spot, Sneaky Throw; 5+ ranks in Athletics or Sleight of Hand
Thrown-weapon attacks gain Deadly against targets within 20 ft.