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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Master Thrower Talents

Master Thrower Talents

Thrown weapons: Weak Spot damage and multi-throws.

TalentTierRequirementsBenefit
Weak Spot11+ ranks in Athletics or Sleight of HandChoose Athletics or Sleight of Hand as your Throwing Style. Thrown-weapon attacks may use your style's scaling damage instead of the weapon's, by your ranks in the style skill: 1d4 at 1 rank, 1d6 at 2–3, 1d8 at 4–5,…
Doubletoss2Weak Spot; 2+ ranks in Athletics or Sleight of HandOnce per round, make two thrown attacks against one target within 40 ft.
Trippletoss3Weak Spot, Doubletoss; 5+ ranks in Athletics or Sleight of HandAs Doubletoss, but three attacks within 30 ft.
Cluster Throw4Weak Spot, Doubletoss, Trippletoss; 9+ ranks in Athletics or Sleight of HandAs Doubletoss, but four attacks within 20 ft.
Sneaky Throw2Weak Spot; 2+ ranks in Athletics or Sleight of HandThrowing Style check vs the target's Perception save. Success: 1 Advantage on your next thrown attack against it before the end of your next turn (2 on a critical success; +1 per 3 ranks beyond 2).
Deadeye Shot3Weak Spot, Sneaky Throw; 5+ ranks in Athletics or Sleight of HandThrown-weapon attacks gain Deadly against targets within 20 ft.

Weak Spot Damage

Throwing Style ranks12–34–56–78–910–1112+
Thrown-weapon damage1d41d61d81d102d62d82d10

Weak Spot

Tier 1

Requires: 1+ ranks in Athletics or Sleight of Hand

Choose Athletics or Sleight of Hand as your Throwing Style. Thrown-weapon attacks may use your style's scaling damage instead of the weapon's, by your ranks in the style skill: 1d4 at 1 rank, 1d6 at 2–3, 1d8 at 4–5, 1d10 at 6–7, 2d6 at 8–9, 2d8 at 10–11, 2d10 at 12.

Doubletoss

Tier 2 · 2 AP
Attack, Taxing, Maneuver

Requires: Weak Spot; 2+ ranks in Athletics or Sleight of Hand

Once per round, make two thrown attacks against one target within 40 ft. Combine hits before Soak.

Push: take 1 Strain to use this for 1 AP instead of 2.

Trippletoss

Tier 3 · 2 AP
Attack, Taxing, Maneuver

Requires: Weak Spot, Doubletoss; 5+ ranks in Athletics or Sleight of Hand

As Doubletoss, but three attacks within 30 ft.

Push: take 1 Strain to use this for 1 AP instead of 2.

Cluster Throw

Tier 4 · 2 AP
Attack, Taxing, Maneuver

Requires: Weak Spot, Doubletoss, Trippletoss; 9+ ranks in Athletics or Sleight of Hand

As Doubletoss, but four attacks within 20 ft.

Push: take 1 Strain to use this for 1 AP instead of 2.

Sneaky Throw

Tier 2 · 2 AP
Attack, Maneuver

Requires: Weak Spot; 2+ ranks in Athletics or Sleight of Hand

Throwing Style check vs the target's Perception save. Success: 1 Advantage on your next thrown attack against it before the end of your next turn (2 on a critical success; +1 per 3 ranks beyond 2).

Push: take 1 Strain to use this for 1 AP instead of 2.

Deadeye Shot

Tier 3

Requires: Weak Spot, Sneaky Throw; 5+ ranks in Athletics or Sleight of Hand

Thrown-weapon attacks gain Deadly against targets within 20 ft.