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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Crafting Talents

Crafting Talents

Making things: alchemy, firearms, snares, magic items, potions and inventions.

TalentTierRequirementsBenefit
Alchemical Crafting11+ ranks in Crafting; proficiency with Alchemist's ToolsCraft alchemical items. Add four common 1st-level alchemical formulas to your formula book.
Firearm Crafting2Alchemical Crafting; 2+ ranks in Crafting; 1+ ranks in FirearmsBuild, repair and modify firearms and bullets. Needed to craft trick bullets.
Quick Repair11+ ranks in CraftingRepair an item in 1 minute. 5+ ranks: 2 AP.
Snare Crafting11+ ranks in CraftingCraft snares. Add four common snare formulas to your formula book.
Specialty Crafting11+ ranks in CraftingChoose a tool set: 1 Advantage on Crafting checks with it (2 at 8+ ranks).
Impeccable Crafting2Specialty Crafting; 5+ ranks in Crafting+1 more Advantage on Crafting checks with your specialized tools.
Magical Crafting12+ ranks in Crafting; 1+ ranks in MysticismCraft magic items. Gain four common magic item formulas of 1st level or lower.
Brewing2Magical Crafting; 4+ ranks in Crafting; 4+ ranks in MysticismBrew magical potions. Unlocks the Brew spell modifier (+3 Complexity and Strain): cast a Brewable spell into a prepared brewing vessel instead of resolving it.
Inventor15+ ranks in CraftingDuring downtime you can invent a common formula you don't know. It works like the Craft activity: pay half the formula's Price up front and make a Crafting check; on a success, finish by paying the difference or…
Craft Anything19+ ranks in CraftingYou can find a way to craft almost anything. As long as you have the right crafting talent (such as Magical Crafting for magic items) and meet the item's level and proficiency requirements, you ignore nearly every…

Alchemical Crafting

Tier 1
Skill

Requires: 1+ ranks in Crafting; proficiency with Alchemist's Tools

Craft alchemical items. Add four common 1st-level alchemical formulas to your formula book.

Firearm Crafting

Tier 2
Skill

Requires: Alchemical Crafting; 2+ ranks in Crafting; 1+ ranks in Firearms

Build, repair and modify firearms and bullets. Needed to craft trick bullets.

Quick Repair

Tier 1
Skill

Requires: 1+ ranks in Crafting

Repair an item in 1 minute. 5+ ranks: 2 AP. 9+ ranks: 1 AP.

Snare Crafting

Tier 1
Skill

Requires: 1+ ranks in Crafting

Craft snares. Add four common snare formulas to your formula book.

Specialty Crafting

Tier 1
Skill

Requires: 1+ ranks in Crafting

Choose a tool set: 1 Advantage on Crafting checks with it (2 at 8+ ranks). Tool sets: Alchemist's Tools (alchemical items such as elixirs; crafting alchemical items also needs Alchemical Crafting), Jeweler's Tools (fine art, including jewelry), Smith's Tools (durable metal goods, including metal armor), Calligrapher's Tools (books and paper), Glassblowing Tools (glass, glassware and windows), Leatherworking Tools (leather goods, including leather armor), Pottery Tools (ceramics), Shipwright's Tools (ships and boats), Masonry Tools (stone goods and structures), Tailor's Tools (clothing), Weaver's Tools (textiles, baskets and rugs), Woodcarver's Tools (wooden goods and structures). The GM may grant partial benefit for mixed work.

Special: this talent can be taken multiple times.

Impeccable Crafting

Tier 2

Requires: Specialty Crafting; 5+ ranks in Crafting

+1 more Advantage on Crafting checks with your specialized tools.

Magical Crafting

Tier 1

Requires: 2+ ranks in Crafting; 1+ ranks in Mysticism

Craft magic items. Gain four common magic item formulas of 1st level or lower.

Brewing

Tier 2
Skill

Requires: Magical Crafting; 4+ ranks in Crafting; 4+ ranks in Mysticism

Brew magical potions. Unlocks the Brew spell modifier (+3 Complexity and Strain): cast a Brewable spell into a prepared brewing vessel instead of resolving it. Batches of up to 4 (base Strain per potion, Brew once). You may roll Mysticism instead of Crafting for the brewing challenge. See Crafting & Treasure, Magical Potions.

Inventor

Tier 1
Skill, Downtime

Requires: 5+ ranks in Crafting

During downtime you can invent a common formula you don't know. It works like the Craft activity: pay half the formula's Price up front and make a Crafting check; on a success, finish by paying the difference or keep working to lower the Price. The extra time goes into research, design and development instead of building an item. The finished formula goes into your formula book.

Craft Anything

Tier 1
Skill

Requires: 9+ ranks in Crafting

You can find a way to craft almost anything. As long as you have the right crafting talent (such as Magical Crafting for magic items) and meet the item's level and proficiency requirements, you ignore nearly every other requirement, such as a specific ancestry or a spell to provide. You can't ignore requirements that add to the item's cost (including spells that themselves cost something) or those of unique items with their own exclusive means of creation. The GM decides which requirements you can ignore.