Rules / Talents / Crafting Talents
Crafting Talents
Making things: alchemy, firearms, snares, magic items, potions and inventions.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Alchemical Crafting | 1 | 1+ ranks in Crafting; proficiency with Alchemist's Tools | Craft alchemical items. Add four common 1st-level alchemical formulas to your formula book. |
| Firearm Crafting | 2 | Alchemical Crafting; 2+ ranks in Crafting; 1+ ranks in Firearms | Build, repair and modify firearms and bullets. Needed to craft trick bullets. |
| Quick Repair | 1 | 1+ ranks in Crafting | Repair an item in 1 minute. 5+ ranks: 2 AP. |
| Snare Crafting | 1 | 1+ ranks in Crafting | Craft snares. Add four common snare formulas to your formula book. |
| Specialty Crafting | 1 | 1+ ranks in Crafting | Choose a tool set: 1 Advantage on Crafting checks with it (2 at 8+ ranks). |
| Impeccable Crafting | 2 | Specialty Crafting; 5+ ranks in Crafting | +1 more Advantage on Crafting checks with your specialized tools. |
| Magical Crafting | 1 | 2+ ranks in Crafting; 1+ ranks in Mysticism | Craft magic items. Gain four common magic item formulas of 1st level or lower. |
| Brewing | 2 | Magical Crafting; 4+ ranks in Crafting; 4+ ranks in Mysticism | Brew magical potions. Unlocks the Brew spell modifier (+3 Complexity and Strain): cast a Brewable spell into a prepared brewing vessel instead of resolving it. |
| Inventor | 1 | 5+ ranks in Crafting | During downtime you can invent a common formula you don't know. It works like the Craft activity: pay half the formula's Price up front and make a Crafting check; on a success, finish by paying the difference or… |
| Craft Anything | 1 | 9+ ranks in Crafting | You can find a way to craft almost anything. As long as you have the right crafting talent (such as Magical Crafting for magic items) and meet the item's level and proficiency requirements, you ignore nearly every… |
Alchemical Crafting
Tier 1
Skill
Requires: 1+ ranks in Crafting; proficiency with Alchemist's Tools
Craft alchemical items. Add four common 1st-level alchemical formulas to your formula book.
Firearm Crafting
Tier 2
Skill
Requires: Alchemical Crafting; 2+ ranks in Crafting; 1+ ranks in Firearms
Build, repair and modify firearms and bullets. Needed to craft trick bullets.
Quick Repair
Tier 1
Skill
Requires: 1+ ranks in Crafting
Repair an item in 1 minute. 5+ ranks: 2 AP. 9+ ranks: 1 AP.
Snare Crafting
Tier 1
Skill
Requires: 1+ ranks in Crafting
Craft snares. Add four common snare formulas to your formula book.
Specialty Crafting
Tier 1
Skill
Requires: 1+ ranks in Crafting
Choose a tool set: 1 Advantage on Crafting checks with it (2 at 8+ ranks). Tool sets: Alchemist's Tools (alchemical items such as elixirs; crafting alchemical items also needs Alchemical Crafting), Jeweler's Tools (fine art, including jewelry), Smith's Tools (durable metal goods, including metal armor), Calligrapher's Tools (books and paper), Glassblowing Tools (glass, glassware and windows), Leatherworking Tools (leather goods, including leather armor), Pottery Tools (ceramics), Shipwright's Tools (ships and boats), Masonry Tools (stone goods and structures), Tailor's Tools (clothing), Weaver's Tools (textiles, baskets and rugs), Woodcarver's Tools (wooden goods and structures). The GM may grant partial benefit for mixed work.
Special: this talent can be taken multiple times.
Impeccable Crafting
Tier 2
Requires: Specialty Crafting; 5+ ranks in Crafting
+1 more Advantage on Crafting checks with your specialized tools.
Magical Crafting
Tier 1
Requires: 2+ ranks in Crafting; 1+ ranks in Mysticism
Craft magic items. Gain four common magic item formulas of 1st level or lower.
Brewing
Tier 2
Skill
Requires: Magical Crafting; 4+ ranks in Crafting; 4+ ranks in Mysticism
Brew magical potions. Unlocks the Brew spell modifier (+3 Complexity and Strain): cast a Brewable spell into a prepared brewing vessel instead of resolving it. Batches of up to 4 (base Strain per potion, Brew once). You may roll Mysticism instead of Crafting for the brewing challenge. See Crafting & Treasure, Magical Potions.
Inventor
Tier 1
Skill, Downtime
Requires: 5+ ranks in Crafting
During downtime you can invent a common formula you don't know. It works like the Craft activity: pay half the formula's Price up front and make a Crafting check; on a success, finish by paying the difference or keep working to lower the Price. The extra time goes into research, design and development instead of building an item. The finished formula goes into your formula book.
Craft Anything
Tier 1
Skill
Requires: 9+ ranks in Crafting
You can find a way to craft almost anything. As long as you have the right crafting talent (such as Magical Crafting for magic items) and meet the item's level and proficiency requirements, you ignore nearly every other requirement, such as a specific ancestry or a spell to provide. You can't ignore requirements that add to the item's cost (including spells that themselves cost something) or those of unique items with their own exclusive means of creation. The GM decides which requirements you can ignore.