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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Skills / Firearms

Firearms

You're skilled with things that go bang: rifles, pistols, shotguns, even cannons if you can find one.

For every 2 ranks you gain in this skill, choose 1 weapon technique that goes with it (see Weapons & Armor, Weapon Techniques).

Actions

Shoot (Attack)

You attack one creature in range with a firearm you're wielding: roll Firearms against the target's chosen defense.

Critical Success: You deal your weapon's damage plus twice your Reflex.

Success: You deal your weapon's damage plus your Reflex.

Critical Failure: Something goes wrong, as the GM decides; usually your next attack this turn against the same target has 1 level of Disadvantage.