Rules / Skills / Melee Weapons
Melee Weapons
You're adept at close combat with handheld weapons: blades, swords and clubs.
For every 2 ranks you gain in this skill, choose 1 weapon technique that goes with it (see Weapons & Armor, Weapon Techniques).
Actions
Strike (Attack)
You attack one creature within reach with the melee weapon you're wielding: roll Melee Weapons against the target's chosen defense.
Critical Success: You deal your weapon's damage plus twice your Might, or twice your Reflex if the weapon has the Finesse trait (your choice).
Success: You deal your weapon's damage plus your Might, or your Reflex if the weapon has the Finesse trait (your choice).
Critical Failure: Something goes wrong, as the GM decides; usually you provoke an opportunity attack from the target.