Rules / Weapons & Armor
Weapons & Armor
Tables, traits, techniques, shields
WeaponsThe Wild Wastes are no place to wander unarmed.Melee WeaponsAxes, swords, hammers, polearms and the like, used with the Melee Weapons skill.Missile WeaponsBows, crossbows, slings and blowguns, used with the Missile Weapons skill.FirearmsPistols, revolvers, muskets, rifles and shotguns, used with the Firearms skill.Martial Arts WeaponsStaves, kama, nunchaku, sai, shuriken and your own body, used with the Martial Arts skill.Ranges & AmmunitionRange Increments Attacks with ranged and thrown weapons work normally out to one range increment.Weapon TraitsTrait Effect Agile +1 level of Advantage on attacks while you are Hidden or Undetected from the target.Weapon TechniquesWeapon techniques are special attacks and actions you perform with a weapon.ArmorArmor protects you from harm, but heavier suits hamper you if you aren't strong enough to carry them.ShieldsUsing a Shield To use a shield you mostly raise it: Raise Shield costs 1 Action Point and needs the shield in a hand…