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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Weapons & Armor / Missile Weapons

Missile Weapons

Bows, crossbows, slings and blowguns, used with the Missile Weapons skill.

WeaponPriceDamageBulkReflexHandsProperties
Blowgun1 sp1 PL01Agile, Subdual, Range(10), Reload(1)
Hand crossbow3 gp1d4 PL11Reload(1), Range(10)
Heavy crossbow4 gp1d12 P222Reload(2), Range(50)
Light crossbow3 gp1d10 P112Reload(1), Range(30)
Longbow6 gp1d8 P221+Range(100)
Shortbow3 gp1d6 P111+Range(60)
Sling—1d4 PL01Range(50)

Missile Weapons Descriptions

Blowgun. A long, thin tube that fires darts on a hard breath. Quiet, and perfect for delivering poison.

Hand crossbow. A pocket-sized crossbow, sometimes called an alley bow. It fires one-handed but needs both hands to load.

Heavy crossbow. A bulky crossbow with a stiff draw that is slow to reload but hits like a mule kick.

Light crossbow. A bow mounted on a wooden stock, with a trigger that releases a locked string to launch a bolt.

Longbow. A tall bow of yew or hickory with a heavy draw and long reach. It needs both hands and can't be used from the saddle.

Shortbow. A compact bow popular with scouts and horse riders.

Sling. A leather pouch between two cords, used to hurl stones or lead shot.