Rules / Skills / Missile Weapons
Missile Weapons
You're skilled with ranged weapons such as bows, crossbows and thrown weapons.
For every 2 ranks you gain in this skill, choose 1 weapon technique that goes with it (see Weapons & Armor, Weapon Techniques).
Actions
Loose (Attack)
You attack one creature in range with the missile weapon you're wielding: roll Missile Weapons against the target's chosen defense.
Critical Success: You deal your weapon's damage plus twice your Reflex.
Success: You deal your weapon's damage plus your Reflex.
Critical Failure: Something goes wrong, as the GM decides; usually your next attack this turn against the same target has 1 level of Disadvantage.