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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Skills / Missile Weapons

Missile Weapons

You're skilled with ranged weapons such as bows, crossbows and thrown weapons.

For every 2 ranks you gain in this skill, choose 1 weapon technique that goes with it (see Weapons & Armor, Weapon Techniques).

Actions

Loose (Attack)

You attack one creature in range with the missile weapon you're wielding: roll Missile Weapons against the target's chosen defense.

Critical Success: You deal your weapon's damage plus twice your Reflex.

Success: You deal your weapon's damage plus your Reflex.

Critical Failure: Something goes wrong, as the GM decides; usually your next attack this turn against the same target has 1 level of Disadvantage.