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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Skills / Shields

Shields

You're skilled at using shields to block attacks, and even to bash enemies in the face.

  • 2+ ranks: with a shield equipped, you can Parry (Might save) against ranged attacks, just as 2+ ranks of Acrobatics let you Dodge melee attacks.
  • A raised shield adds its shield bonus to your Parry, Dodge and Deflect rolls until the start of your next turn.
  • For every 2 ranks you gain in this skill, choose 1 shield technique (see Weapons & Armor, Shields).

Actions

Raise Shield ()

Requires: You are wielding a shield.

You hold your shield ready. Until the start of your next turn, its bonus applies to your Parry, Dodge and Deflect.

Bash (Attack)

Requires: You are wielding a shield.

You thrust or swing your shield at a foe: a melee attack, rolled against the target's chosen defense.

Critical Success: You deal your shield's damage plus twice your Might.

Success: You deal your shield's damage plus your Might.

Critical Failure: Something goes wrong, as the GM decides; usually you provoke an opportunity attack from the target.

Shield Block Ⓡ (Reaction, Trained)

Requires: Your shield is Raised.

When an attack hits you, you snap your shield into its path for 1 Reaction Point, reducing the attack's damage by the shield's Hardness. You and the shield each take any remaining damage, which may break or destroy the shield.