Rules / Exploration
Exploration
Travel, rest, G.R.A.P.H. and afflictions
Exploration ModeEncounters run in rounds; exploration is freer.Resting, Food & WaterResting Take a Break Exploration, Ritual (10 minutes).Hazards, Vision & LightEnvironmental Hazards Falling At the end of a fall a creature takes 1d6 bludgeoning damage per 10 feet , to a maximum…G.R.A.P.H.The G.R.A.P.H.Afflictions & PoisonsAfflictions Diseases, poisons, curses and radiation are all afflictions.