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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Loose

Loose

Skill Actions · Missile Weapons

Cost 1 AP
  • Attack

You attack one creature in range with the missile weapon you're wielding: roll Missile Weapons against the target's chosen defense.

Critical Success: You deal your weapon's damage plus twice your Reflex.

Success: You deal your weapon's damage plus your Reflex.

Critical Failure: Something goes wrong, as the GM decides; usually your next attack this turn against the same target has 1 level of Disadvantage.

Results

Critical Success

You deal your weapon's damage plus twice your Reflex.

Success

You deal your weapon's damage plus your Reflex.

Critical Failure

Something goes wrong, as the GM decides; usually your next attack this turn against the same target has 1 level of Disadvantage.