Catalog / Skill Actions / Loose
Loose
Skill Actions · Missile Weapons
Skill Missile Weapons
Cost 1 AP
- Attack
You attack one creature in range with the missile weapon you're wielding: roll Missile Weapons against the target's chosen defense.
Critical Success: You deal your weapon's damage plus twice your Reflex.
Success: You deal your weapon's damage plus your Reflex.
Critical Failure: Something goes wrong, as the GM decides; usually your next attack this turn against the same target has 1 level of Disadvantage.
Results
- Critical Success
You deal your weapon's damage plus twice your Reflex.
- Success
You deal your weapon's damage plus your Reflex.
- Critical Failure
Something goes wrong, as the GM decides; usually your next attack this turn against the same target has 1 level of Disadvantage.