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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Weapons & Armor / Ranges & Ammunition

Ranges & Ammunition

Range Increments

Attacks with ranged and thrown weapons work normally out to one range increment. Each additional full increment between you and the target imposes 1 level of Disadvantage. Attacks beyond the sixth increment are impossible.

DistancePenalty
Up to 1× incrementNone
Up to 2×1 Disadvantage
Up to 3×2 Disadvantage
Up to 4×3 Disadvantage
Up to 5×4 Disadvantage
Up to 6×5 Disadvantage
Beyond 6×Impossible

Ammunition

Reloading

  • Ammunition is bought in bundles (typically 10 rounds; shotgun shells come in 5) of light Bulk. Each ranged weapon uses its matching ammunition: darts, bolts, sling stones, arrows, flintlock balls, pistol or heavy pistol rounds, rifle or heavy rifle rounds, shotgun rounds.
  • A weapon with Reload(X) needs X Action Points to reload after each shot, or after its Capacity is emptied.
  • Weapons without Reload (bows, slings) can be fired repeatedly, drawing ammunition as part of the attack.