Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Berserker Talents

Berserker Talents

The Frenzy stance and the reckless, sweeping attacks that go with it.

TalentTierRequirementsBenefit
Frenzy11+ ranks in Athletics; 1+ ranks in Melee WeaponsSpend 2 Strain to enter a frenzy lasting rounds equal to your Fortitude.
Reckless Strike2Frenzy; 2+ ranks in Athletics; 2+ ranks in Melee WeaponsOnce per turn, make a melee attack with 1 Advantage, then suffer equal Disadvantage (minimum 1) on Might and Reflex saves until the start of your next turn.
Whirlwind Attack3Frenzy, Reckless Strike; 5+ ranks in Athletics; 5+ ranks in Melee WeaponsOnce per turn, make one melee attack roll against each chosen creature within your reach; each makes a Might save against it.
Whirlwind Attack II4Whirlwind Attack; 9+ ranks in Athletics; 9+ ranks in Melee WeaponsAs Whirlwind Attack, but make two attack rolls. Each target saves against both; add damage from each failed save (one damage roll), then apply Soak and resistances.
Frenzy II2Frenzy; 5+ ranks in Athletics; 5+ ranks in Melee WeaponsWhile frenzied: 1 Advantage on flat checks to end persistent damage and on Dazed and Staggered checks, and your melee weapons gain Thrown (20 ft).
Brutal Blow2Frenzy; 2+ ranks in Athletics; 2+ ranks in Melee WeaponsAttack a different creature in reach with the same weapon (2 RP). Excess damage from the killing blow is added to this attack's damage.
Leap Attack2Frenzy; 2+ ranks in Athletics; 2+ ranks in Melee WeaponsAfter leaping at least 10 ft toward the target, attack and also roll Athletics.
Furious Resilience2Frenzy; 5+ ranks in Athletics; 5+ ranks in Melee WeaponsAthletics check vs the attack roll (2 RP). Success: +Soak equal to your Athletics ranks against that attack (double on a critical success).

Frenzy

Tier 1 · Stance · 2 Strain
Combat, Stance

Requires: 1+ ranks in Athletics; 1+ ranks in Melee Weapons

Spend 2 Strain to enter a frenzy lasting rounds equal to your Fortitude. You can pay 2 more Strain to extend it when it ends.

While frenzied: resistance to nonmagical bludgeoning, piercing and slashing; +1 melee damage per 2 Athletics ranks; 1 Advantage on Fortitude saves and saves vs MENTAL; 1 Disadvantage on Might and Reflex saves; no CONCENTRATE actions; your melee attacks lose Finesse, Agile, Disarm and Parry.

Reckless Strike

Tier 2 · 2 AP
Attack, Combat, Taxing, Maneuver

Requires: Frenzy; 2+ ranks in Athletics; 2+ ranks in Melee Weapons

Once per turn, make a melee attack with 1 Advantage, then suffer equal Disadvantage (minimum 1) on Might and Reflex saves until the start of your next turn. Per 3 Athletics ranks you may spend 1 Strain for +1 more Advantage (and +1 more Disadvantage).

Push: take 1 Strain to use this for 1 AP instead of 2.

Whirlwind Attack

Tier 3 · 2 AP
Attack, Combat, Taxing, Maneuver

Requires: Frenzy, Reckless Strike; 5+ ranks in Athletics; 5+ ranks in Melee Weapons

Once per turn, make one melee attack roll against each chosen creature within your reach; each makes a Might save against it. Critical success: no damage; success: half; failure: full; critical failure: double. Roll damage once.

Push: take 1 Strain to use this for 1 AP instead of 2.

Whirlwind Attack II

Tier 4 · 2 AP
Attack, Combat, Taxing, Maneuver

Requires: Whirlwind Attack; 9+ ranks in Athletics; 9+ ranks in Melee Weapons

As Whirlwind Attack, but make two attack rolls. Each target saves against both; add damage from each failed save (one damage roll), then apply Soak and resistances.

Push: take 1 Strain to use this for 1 AP instead of 2.

Frenzy II

Tier 2
Combat, Stance

Requires: Frenzy; 5+ ranks in Athletics; 5+ ranks in Melee Weapons

While frenzied: 1 Advantage on flat checks to end persistent damage and on Dazed and Staggered checks, and your melee weapons gain Thrown (20 ft).

Brutal Blow

Tier 2 · Reaction
Attack, Combat, Reaction, Maneuver

Requires: Frenzy; 2+ ranks in Athletics; 2+ ranks in Melee Weapons

Trigger: Your melee attack reduces a creature to 0 HP or less.

Attack a different creature in reach with the same weapon (2 RP). Excess damage from the killing blow is added to this attack's damage.

Push: take 1 Strain to use this reaction for 1 RP instead of 2.

Leap Attack

Tier 2 · 2 AP
Attack, Combat, Maneuver, Move

Requires: Frenzy; 2+ ranks in Athletics; 2+ ranks in Melee Weapons

After leaping at least 10 ft toward the target, attack and also roll Athletics. If both beat the target's defense, roll damage with Fortune.

Push: take 1 Strain to use this for 1 AP instead of 2.

Furious Resilience

Tier 2 · Reaction
Combat, Reaction, Maneuver

Requires: Frenzy; 5+ ranks in Athletics; 5+ ranks in Melee Weapons

Trigger: You're hit by an attack you're aware of.

Athletics check vs the attack roll (2 RP). Success: +Soak equal to your Athletics ranks against that attack (double on a critical success).

Push: take 1 Strain to use this reaction for 1 RP instead of 2.