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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Talents / Medicine Talents

Medicine Talents

First aid under fire, and treating several patients at once.

TalentTierRequirementsBenefit
Battle Medicine12+ ranks in MedicineTreat Wounds on yourself or an adjacent ally mid-fight. That creature is then immune to your Battle Medicine for 1 day.
Metabolic Expert12+ ranks in Medicine; Intellect 2+Use Intellect to determine your maximum Strain.
Robust Recovery12+ ranks in MedicineWhen you Treat Poison or Treat Disease, the target gains +1 Advantage on its next save against it.
Ward Medic12+ ranks in MedicineTreat Disease or Treat Wounds on extra targets equal to half your Medicine ranks.

Battle Medicine

Tier 1 · 2 AP
Healing, Manipulate, Skill, Maneuver

Requires: 2+ ranks in Medicine

Treat Wounds on yourself or an adjacent ally mid-fight. That creature is then immune to your Battle Medicine for 1 day.

Push: take 1 Strain to use this for 1 AP instead of 2.

Metabolic Expert

Tier 1

Requires: 2+ ranks in Medicine; Intellect 2+

Use Intellect to determine your maximum Strain.

Robust Recovery

Tier 1
Skill, Healing

Requires: 2+ ranks in Medicine

When you Treat Poison or Treat Disease, the target gains +1 Advantage on its next save against it.

Ward Medic

Tier 1
Skill, Healing

Requires: 2+ ranks in Medicine

Treat Disease or Treat Wounds on extra targets equal to half your Medicine ranks.