Rules / Talents / Medicine Talents
Medicine Talents
First aid under fire, and treating several patients at once.
| Talent | Tier | Requirements | Benefit |
|---|---|---|---|
| Battle Medicine | 1 | 2+ ranks in Medicine | Treat Wounds on yourself or an adjacent ally mid-fight. That creature is then immune to your Battle Medicine for 1 day. |
| Metabolic Expert | 1 | 2+ ranks in Medicine; Intellect 2+ | Use Intellect to determine your maximum Strain. |
| Robust Recovery | 1 | 2+ ranks in Medicine | When you Treat Poison or Treat Disease, the target gains +1 Advantage on its next save against it. |
| Ward Medic | 1 | 2+ ranks in Medicine | Treat Disease or Treat Wounds on extra targets equal to half your Medicine ranks. |
Battle Medicine
Tier 1 · 2 AP
Healing, Manipulate, Skill, Maneuver
Requires: 2+ ranks in Medicine
Treat Wounds on yourself or an adjacent ally mid-fight. That creature is then immune to your Battle Medicine for 1 day.
Push: take 1 Strain to use this for 1 AP instead of 2.
Metabolic Expert
Tier 1
Requires: 2+ ranks in Medicine; Intellect 2+
Use Intellect to determine your maximum Strain.
Robust Recovery
Tier 1
Skill, Healing
Requires: 2+ ranks in Medicine
When you Treat Poison or Treat Disease, the target gains +1 Advantage on its next save against it.
Ward Medic
Tier 1
Skill, Healing
Requires: 2+ ranks in Medicine
Treat Disease or Treat Wounds on extra targets equal to half your Medicine ranks.