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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Treat Poison

Treat Poison

Skill Actions · Medicine

Skill Medicine
Cost 1 AP
Requires Healer's tools and 1 SUP.
  • Manipulate
  • Trained

Requires: Healer's tools and 1 SUP.

You treat a patient to slow the poison's spread. Roll Medicine against the poison's DC. Once you've tried, you can't try again on that creature until after its next save against the poison.

Critical Success: The creature has 3 levels of Advantage on its next save against the poison.

Success: The creature has 1 level of Advantage on its next save against the poison.

Critical Failure: The creature has 1 level of Disadvantage on its next save against the poison.

Results

Critical Success

The creature has 3 levels of Advantage on its next save against the poison.

Success

The creature has 1 level of Advantage on its next save against the poison.

Critical Failure

The creature has 1 level of Disadvantage on its next save against the poison.