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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Perform First Aid

Perform First Aid

Skill Actions · Medicine

Skill Medicine
Cost 1 AP
Requires Healer's tools or 1 SUP.
  • Manipulate

Requires: Healer's tools or 1 SUP.

You give first aid to an adjacent creature that is Bleeding or Dying. If it is both, choose which to treat before you roll. Stabilize: DC 15, on a Dying creature. Stop Bleeding: DC 10, on a Bleeding creature.

Critical Success: Stop Bleeding: the persistent bleed damage ends and the creature regains 1d4 HP. Stabilize: as a success.

Success: Stabilize: the creature becomes Stable. Stop Bleeding: the persistent bleed damage ends.

Critical Failure: Stabilize: the creature gains 1 level of Exhaustion. Stop Bleeding: the creature immediately takes the condition's damage again.

Results

Critical Success

Stop Bleeding: the persistent bleed damage ends and the creature regains 1d4 HP. Stabilize: as a success.

Success

Stabilize: the creature becomes Stable. Stop Bleeding: the persistent bleed damage ends.

Critical Failure

Stabilize: the creature gains 1 level of Exhaustion. Stop Bleeding: the creature immediately takes the condition's damage again.