Catalog / Skill Actions / Perform First Aid
Perform First Aid
Skill Actions · Medicine
- Manipulate
Requires: Healer's tools or 1 SUP.
You give first aid to an adjacent creature that is Bleeding or Dying. If it is both, choose which to treat before you roll. Stabilize: DC 15, on a Dying creature. Stop Bleeding: DC 10, on a Bleeding creature.
Critical Success: Stop Bleeding: the persistent bleed damage ends and the creature regains 1d4 HP. Stabilize: as a success.
Success: Stabilize: the creature becomes Stable. Stop Bleeding: the persistent bleed damage ends.
Critical Failure: Stabilize: the creature gains 1 level of Exhaustion. Stop Bleeding: the creature immediately takes the condition's damage again.
Results
- Critical Success
Stop Bleeding: the persistent bleed damage ends and the creature regains 1d4 HP. Stabilize: as a success.
- Success
Stabilize: the creature becomes Stable. Stop Bleeding: the persistent bleed damage ends.
- Critical Failure
Stabilize: the creature gains 1 level of Exhaustion. Stop Bleeding: the creature immediately takes the condition's damage again.