Catalog / Skill Actions / Treat Exhaustion
Treat Exhaustion
Skill Actions · Medicine
- Exploration
- Healing
- Manipulate
- Trained
Requires: Healer's tools, at least 1 SUP, and completing a short rest.
During a short rest you can treat a number of creatures suffering from Exhaustion equal to half your Ranks in Medicine (round up). Roll Medicine against DC 20 and spend 1 SUP for each creature treated.
Critical Success: Each treated creature that also finished the short rest recovers 2 more levels of Exhaustion.
Success: Each treated creature that finished the short rest recovers 1 more level of Exhaustion.
Failure: No benefit, and you lose half the SUP you would have spent (round up).
Critical Failure: You spend all the SUP, and each treated creature must succeed a DC 10 flat check or get no benefit from its short rest (which still counts toward its limit).
Results
- Critical Success
Each treated creature that also finished the short rest recovers 2 more levels of Exhaustion.
- Success
Each treated creature that finished the short rest recovers 1 more level of Exhaustion.
- Failure
No benefit, and you lose half the SUP you would have spent (round up).
- Critical Failure
You spend all the SUP, and each treated creature must succeed a DC 10 flat check or get no benefit from its short rest (which still counts toward its limit).