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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Treat Exhaustion

Treat Exhaustion

Skill Actions · Medicine

Skill Medicine
Cost None
Requires Healer's tools, at least 1 SUP, and completing a short rest.
  • Exploration
  • Healing
  • Manipulate
  • Trained

Requires: Healer's tools, at least 1 SUP, and completing a short rest.

During a short rest you can treat a number of creatures suffering from Exhaustion equal to half your Ranks in Medicine (round up). Roll Medicine against DC 20 and spend 1 SUP for each creature treated.

Critical Success: Each treated creature that also finished the short rest recovers 2 more levels of Exhaustion.

Success: Each treated creature that finished the short rest recovers 1 more level of Exhaustion.

Failure: No benefit, and you lose half the SUP you would have spent (round up).

Critical Failure: You spend all the SUP, and each treated creature must succeed a DC 10 flat check or get no benefit from its short rest (which still counts toward its limit).

Results

Critical Success

Each treated creature that also finished the short rest recovers 2 more levels of Exhaustion.

Success

Each treated creature that finished the short rest recovers 1 more level of Exhaustion.

Failure

No benefit, and you lose half the SUP you would have spent (round up).

Critical Failure

You spend all the SUP, and each treated creature must succeed a DC 10 flat check or get no benefit from its short rest (which still counts toward its limit).