Catalog / Skill Actions / Demoralize
Demoralize
Skill Actions · Intimidation
Skill Intimidation
Cost 1 AP
- Auditory
- Concentrate
- Emotion
- Mental
A sudden shout, a well-timed taunt or a cutting insult shakes an enemy's nerve. Choose a creature within 30 feet that you're aware of and roll Intimidation against its Charisma save. If it doesn't understand your language, you aren't speaking a language, or it can't hear you, you have 2 levels of Disadvantage. Whatever the result, it can't be Demoralized by you again for 10 minutes.
Critical Success: The target becomes Frightened 2.
Success: The target becomes Frightened 1.
Results
- Critical Success
The target becomes Frightened 2.
- Success
The target becomes Frightened 1.