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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Demoralize

Demoralize

Skill Actions · Intimidation

Cost 1 AP
  • Auditory
  • Concentrate
  • Emotion
  • Mental

A sudden shout, a well-timed taunt or a cutting insult shakes an enemy's nerve. Choose a creature within 30 feet that you're aware of and roll Intimidation against its Charisma save. If it doesn't understand your language, you aren't speaking a language, or it can't hear you, you have 2 levels of Disadvantage. Whatever the result, it can't be Demoralized by you again for 10 minutes.

Critical Success: The target becomes Frightened 2.

Success: The target becomes Frightened 1.

Results

Critical Success

The target becomes Frightened 2.

Success

The target becomes Frightened 1.