Tables / Crew Jobs / Essence Hunters — Supply Run: The Source (d12)
Essence Hunters — Supply Run: The Source (d12)
Crew Jobs › Essence Hunters · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] needs Essence: [OBJECTIVE]. It's a [JOB TYPE] job, [D12], and [D10]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A known den near town — easy, overhunted, watched |
| 2 | A ranch plagued by the beasts — farmers, grateful, armed |
| 3 | A traveling menagerie — caged, owners, pitiful |
| 4 | A rival hunter's traplines — poaching, tracks, feud |
| 5 | Clan hunting grounds — honor, tolls, permission |
| 6 | A breeding ground — many, territorial, in season |
| 7 | A mine where they nest — dark, tunnels, workers |
| 8 | A protected preserve — wardens, law, fines |
| 9 | The river's edge at dusk — water, shadows, crossing |
| 10 | A mountain pass — cold, heights, weather |
| 11 | A battlefield where they feed — carrion, dead, disease |
| 12 | Awakened ground — strange, shifting, alive |