Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Wardens — Peacekeeping: The Hothead (d12)

Wardens — Peacekeeping: The Hothead (d12)

Crew Jobs › Wardens · Roll 1d12

who's pushing for blood Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE AUTHORITY], the crew takes a [JOB TYPE] job: [OBJECTIVE]. [D12], and [D10]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d12Result
1A rancher's hot-tempered son — young, armed, proud
2A company foreman — orders, bullies, backing
3A clan champion — honor, fury, oath
4A preacher stirring up the flock — righteous, crowd, zeal
5A hired gun paid to start trouble — cold, fast, secret employer
6A grieving widow — sympathetic, desperate, vengeful
7A newspaper editor fanning the flames — words, reach, profit
8A drunk with a grudge — loud, unpredictable, armed
9A crooked deputy — badge, corrupt, playing both sides
10A matriarch who remembers every slight — respected, patient, ruthless
11A rival lawman — jurisdiction, pride, badge
12Someone with nothing left to lose — desperate, cornered, dangerous