Tables / Crew Jobs / Wardens — Peacekeeping: The Hothead (d12)
Wardens — Peacekeeping: The Hothead (d12)
Crew Jobs › Wardens · Roll 1d12
who's pushing for blood Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE AUTHORITY], the crew takes a [JOB TYPE] job: [OBJECTIVE]. [D12], and [D10]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A rancher's hot-tempered son — young, armed, proud |
| 2 | A company foreman — orders, bullies, backing |
| 3 | A clan champion — honor, fury, oath |
| 4 | A preacher stirring up the flock — righteous, crowd, zeal |
| 5 | A hired gun paid to start trouble — cold, fast, secret employer |
| 6 | A grieving widow — sympathetic, desperate, vengeful |
| 7 | A newspaper editor fanning the flames — words, reach, profit |
| 8 | A drunk with a grudge — loud, unpredictable, armed |
| 9 | A crooked deputy — badge, corrupt, playing both sides |
| 10 | A matriarch who remembers every slight — respected, patient, ruthless |
| 11 | A rival lawman — jurisdiction, pride, badge |
| 12 | Someone with nothing left to lose — desperate, cornered, dangerous |