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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Wardens — Manhunt: The Fugitive (d20)

Wardens — Manhunt: The Fugitive (d20)

Crew Jobs › Wardens · Roll 1d20

Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE AUTHORITY], the crew takes a [JOB TYPE] job: [OBJECTIVE]. [D12], and [D10]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1A bank robber whose gang is still loyal
2A horse thief who stole the wrong horse
3A killer who swears it was self-defense
4A deserter who knows army secrets
5A crooked banker who ran off with the deposits
6A preacher who burned down his own church
7A clansman outlawed at the moot
8A gunslinger with a price on his head
9A runaway heir
10A widow who's buried three husbands
11An escapee from the territorial prison
12A forger with a dozen names
13A cattle rustler who's a local hero
14A rune-crafter who sold cursed goods
15A company man who ran with the payroll
16A stagecoach robber who's never hurt anyone
17An Essence hunter who harvested someone still living
18A witness who ran instead of testifying
19Someone the crew let go once before
20Someone who isn't entirely human anymore