Tables / Crew Jobs / Wardens — Manhunt: The Fugitive (d20)
Wardens — Manhunt: The Fugitive (d20)
Crew Jobs › Wardens · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE AUTHORITY], the crew takes a [JOB TYPE] job: [OBJECTIVE]. [D12], and [D10]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | A bank robber whose gang is still loyal |
| 2 | A horse thief who stole the wrong horse |
| 3 | A killer who swears it was self-defense |
| 4 | A deserter who knows army secrets |
| 5 | A crooked banker who ran off with the deposits |
| 6 | A preacher who burned down his own church |
| 7 | A clansman outlawed at the moot |
| 8 | A gunslinger with a price on his head |
| 9 | A runaway heir |
| 10 | A widow who's buried three husbands |
| 11 | An escapee from the territorial prison |
| 12 | A forger with a dozen names |
| 13 | A cattle rustler who's a local hero |
| 14 | A rune-crafter who sold cursed goods |
| 15 | A company man who ran with the payroll |
| 16 | A stagecoach robber who's never hurt anyone |
| 17 | An Essence hunter who harvested someone still living |
| 18 | A witness who ran instead of testifying |
| 19 | Someone the crew let go once before |
| 20 | Someone who isn't entirely human anymore |