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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Wardens — Manhunt: The Hideout (d12)

Wardens — Manhunt: The Hideout (d12)

Crew Jobs › Wardens · Roll 1d12

Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE AUTHORITY], the crew takes a [JOB TYPE] job: [OBJECTIVE]. [D12], and [D10]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d12Result
1A mountain cabin — snow, isolated, one way in
2A border town — no law, cantinas, friendly faces
3Among family — kin, loyal, lying
4A mining camp, under a new name — crowded, rough, anonymous
5The badlands — heat, ambush, maze
6A clan hall that granted sanctuary — honor, guest-right, warriors
7A riverboat heading downriver — moving, crowded, deadline
8An outlaw roost — fortified, gang, lookouts
9A church offering sanctuary — sacred, sympathetic, stubborn
10The big city — crowds, anonymity, other lawmen
11A cave system — dark, branching, trapped
12The Awakened wilds — strange, deadly, might not come out