Tables / Crew Jobs / Wardens — Manhunt: The Hideout (d12)
Wardens — Manhunt: The Hideout (d12)
Crew Jobs › Wardens · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE AUTHORITY], the crew takes a [JOB TYPE] job: [OBJECTIVE]. [D12], and [D10]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A mountain cabin — snow, isolated, one way in |
| 2 | A border town — no law, cantinas, friendly faces |
| 3 | Among family — kin, loyal, lying |
| 4 | A mining camp, under a new name — crowded, rough, anonymous |
| 5 | The badlands — heat, ambush, maze |
| 6 | A clan hall that granted sanctuary — honor, guest-right, warriors |
| 7 | A riverboat heading downriver — moving, crowded, deadline |
| 8 | An outlaw roost — fortified, gang, lookouts |
| 9 | A church offering sanctuary — sacred, sympathetic, stubborn |
| 10 | The big city — crowds, anonymity, other lawmen |
| 11 | A cave system — dark, branching, trapped |
| 12 | The Awakened wilds — strange, deadly, might not come out |