Tables / Crew Jobs / Wardens — Escort: The Threat (d12)
Wardens — Escort: The Threat (d12)
Crew Jobs › Wardens · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE AUTHORITY], the crew takes a [JOB TYPE] job: [OBJECTIVE]. [D12], and [D10]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | The prisoner's gang, coming to break him out — loyal, armed, desperate |
| 2 | Road agents — ambush, fast, greedy |
| 3 | A rival company's hired guns — paid, deniable, many |
| 4 | A clan warband — honor, fury, feud |
| 5 | The weather and the land — storms, floods, passes |
| 6 | Assassins nobody has seen yet — patient, hidden, professional |
| 7 | A lynch mob — righteous, rope, many |
| 8 | Awakened beasts on the trail — hungry, huge, strange |
| 9 | The charge themselves — slippery, lying, desperate |
| 10 | A crooked lawman along the way — badge, corrupt, legal cover |
| 11 | Raiders — fast, mounted, merciless |
| 12 | Someone inside the escort — trusted, traitor, waiting |