Tables / Character Creation / Genetic Talents
Genetic Talents
Character Creation · Roll 1d100
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| 1d100 | Result |
|---|---|
| 1–4 | Small Stature — 1 Advantage on Stealth and on checks to escape a grapple, and 1 Advantage on attacks against larger creatures while an ally is within 5 ft. |
| 5–8 | Large Stature — Count as one size larger for your Bulk limit, unarmed damage and weapon size limit. |
| 9–12 | Claws — Natural slashing attack: 1d4 Small, 1d6 Medium, 1d8 Large. |
| 13–16 | Bite Attack — Natural piercing attack: 1d4 Small, 1d6 Medium, 1d8 Large. |
| 17–20 | Spike Tail — Natural piercing or bludgeoning attack (choose): 1d6 Small, 1d8 Medium, 1d10 Large. |
| 21–24 | Prehensile Tail — A tail that can hold and manipulate simple objects and let you hang indefinitely. It can't attack, fire weapons or do fine work. |
| 25–28 | Thermal Vision — A second pupil sees heat in grayscale. Switching pupils takes an action. |
| 29–32 | Horns — Gore natural attack, piercing or bludgeoning (choose): 1d8 Small, 1d10 Medium, 1d12 Large. |
| 33–36 | Swim Speed — Swim Speed equal to your Speed. |
| 37–40 | Wings — With both arms free, slow falls to 10 ft/round. Level 5: glide 15 ft horizontally per round. Level 9: fly Speed equal to Speed (Average maneuverability). Level 13: Perfect maneuverability and hover (still spending an action to hold altitude). |
| 41–44 | Burrow Speed — Burrow through soft soil, sand or gravel at your Speed. |
| 45–48 | Climb Speed — Climb Speed equal to your Speed. |
| 49–52 | Gills — You can breathe underwater. |
| 53–56 | Dermal Plating — Interlocking plates add your Fortitude score to your Soak. |
| 57–60 | Lucky — When you spend a Fate Die to add to or subtract from an effect roll (damage, healing, or damage you take), roll the Fate Die with Fortune: roll it twice and use the better result. |
| 61–64 | Big Brained — Gain 1 rank in each of 2 skills of your choice. |
| 65–68 | Chameleon Skin — Shift your skin to match your surroundings: 1 Advantage on Stealth (+1 at levels 5, 9, 13 and 17) while most of your skin is exposed, and you may attempt Stealth even while observed. |
| 69–72 | Venomous — Secrete a poison with Potency of half your Fortitude + your level. Type d6: 1 Hemotoxin, 2 Neurotoxin, 3 Necrotoxin, 4 Caustic, 5 Paralytic, 6 Irritant. Vector 2d6: 2–6 ingested, 7–11 contact, 12 inhaled. |
| 73–76 | Magic Talent — Learn one Complexity 1 spell, and gain 1 rank in Mysticism. |
| 77–80 | Leaper — Jump twice as far and high. |
| 81–84 | Fast Healer — You recover twice as many HP from all healing. |
| 85–88 | Scent — Detect a familiar smell within 5 ft (+5 ft at levels 5, 9, 13 and 17). Finding its direction and distance takes a Perception check. |
| 89–92 | Affliction Resistance — 1 Advantage on checks against disease, poison, curses and radiation (+1 at levels 5, 9, 13 and 17). |
| 93–96 | Echolocation — Sense size, shape and location by sound instead of sight (no color). |
| 97–100 | Magic Resistance — 1 Advantage on checks to resist magic (+1 at levels 5, 9, 13 and 17). |