Tables / Character Creation / Genetic Ability Modifiers
Genetic Ability Modifiers
Character Creation · Roll 2d8
Roll 2d8 for the row (two +1s), then 1d4 for the −1. Extreme option: take −2 to raise one +1 to +2.
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Press Roll, or roll your own dice and read the table.
| 2d8 | Result |
|---|---|
| 2 | +1 Might, +1 Reflex; −1 (1d4): 1 Fortitude, 2 Intellect, 3 Perception, 4 Charisma |
| 3 | +1 Might, +1 Fortitude; −1 (1d4): 1 Reflex, 2 Intellect, 3 Perception, 4 Charisma |
| 4 | +1 Might, +1 Intellect; −1 (1d4): 1 Reflex, 2 Fortitude, 3 Perception, 4 Charisma |
| 5 | +1 Might, +1 Perception; −1 (1d4): 1 Reflex, 2 Fortitude, 3 Intellect, 4 Charisma |
| 6 | +1 Might, +1 Charisma; −1 (1d4): 1 Reflex, 2 Fortitude, 3 Intellect, 4 Perception |
| 7 | +1 Reflex, +1 Fortitude; −1 (1d4): 1 Might, 2 Intellect, 3 Perception, 4 Charisma |
| 8 | +1 Reflex, +1 Intellect; −1 (1d4): 1 Might, 2 Fortitude, 3 Perception, 4 Charisma |
| 9 | +1 Reflex, +1 Perception; −1 (1d4): 1 Might, 2 Fortitude, 3 Intellect, 4 Charisma |
| 10 | +1 Reflex, +1 Charisma; −1 (1d4): 1 Might, 2 Fortitude, 3 Intellect, 4 Perception |
| 11 | +1 Fortitude, +1 Intellect; −1 (1d4): 1 Might, 2 Reflex, 3 Charisma, 4 Perception |
| 12 | +1 Fortitude, +1 Perception; −1 (1d4): 1 Might, 2 Reflex, 3 Charisma, 4 Intellect |
| 13 | +1 Fortitude, +1 Charisma; −1 (1d4): 1 Might, 2 Reflex, 3 Perception, 4 Intellect |
| 14 | +1 Intellect, +1 Perception; −1 (1d4): 1 Might, 2 Reflex, 3 Charisma, 4 Fortitude |
| 15 | +1 Intellect, +1 Charisma; −1 (1d4): 1 Might, 2 Reflex, 3 Perception, 4 Fortitude |
| 16 | +1 Perception, +1 Charisma; −1 (1d4): 1 Might, 2 Reflex, 3 Intellect, 4 Fortitude |