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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Character Creation / Genetic Ability Modifiers

Genetic Ability Modifiers

Character Creation · Roll 2d8

Roll 2d8 for the row (two +1s), then 1d4 for the −1. Extreme option: take −2 to raise one +1 to +2.

READY
Press Roll, or roll your own dice and read the table.
2d8Result
2+1 Might, +1 Reflex; −1 (1d4): 1 Fortitude, 2 Intellect, 3 Perception, 4 Charisma
3+1 Might, +1 Fortitude; −1 (1d4): 1 Reflex, 2 Intellect, 3 Perception, 4 Charisma
4+1 Might, +1 Intellect; −1 (1d4): 1 Reflex, 2 Fortitude, 3 Perception, 4 Charisma
5+1 Might, +1 Perception; −1 (1d4): 1 Reflex, 2 Fortitude, 3 Intellect, 4 Charisma
6+1 Might, +1 Charisma; −1 (1d4): 1 Reflex, 2 Fortitude, 3 Intellect, 4 Perception
7+1 Reflex, +1 Fortitude; −1 (1d4): 1 Might, 2 Intellect, 3 Perception, 4 Charisma
8+1 Reflex, +1 Intellect; −1 (1d4): 1 Might, 2 Fortitude, 3 Perception, 4 Charisma
9+1 Reflex, +1 Perception; −1 (1d4): 1 Might, 2 Fortitude, 3 Intellect, 4 Charisma
10+1 Reflex, +1 Charisma; −1 (1d4): 1 Might, 2 Fortitude, 3 Intellect, 4 Perception
11+1 Fortitude, +1 Intellect; −1 (1d4): 1 Might, 2 Reflex, 3 Charisma, 4 Perception
12+1 Fortitude, +1 Perception; −1 (1d4): 1 Might, 2 Reflex, 3 Charisma, 4 Intellect
13+1 Fortitude, +1 Charisma; −1 (1d4): 1 Might, 2 Reflex, 3 Perception, 4 Intellect
14+1 Intellect, +1 Perception; −1 (1d4): 1 Might, 2 Reflex, 3 Charisma, 4 Fortitude
15+1 Intellect, +1 Charisma; −1 (1d4): 1 Might, 2 Reflex, 3 Perception, 4 Fortitude
16+1 Perception, +1 Charisma; −1 (1d4): 1 Might, 2 Reflex, 3 Intellect, 4 Fortitude