Tables / Crew Jobs / Shadows — Sabotage: The Mark (d12)
Shadows — Sabotage: The Mark (d12)
Crew Jobs › Shadows · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] wants [OBJECTIVE] from [THE MARK]. It's a [JOB TYPE] job at the [PLACE]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A railroad company — expansion, surveyors, hired guns |
| 2 | A mining company — industrial, workforce, dangerous |
| 3 | A rival crew — criminal, retaliatory, watching |
| 4 | A rancher — land, family, hands |
| 5 | A town boss — authority, corruption, muscle |
| 6 | A jarl's shipyard — seafaring, kin, craft |
| 7 | A newspaper — public, stubborn, reach |
| 8 | A rune-crafters' guild — occult, secretive, valuable |
| 9 | A church or mission — faith, community, protected |
| 10 | An army engineer corps — military, precise, schedule |
| 11 | A homesteaders' collective — poor, united, desperate |
| 12 | A cult — ritual, fanatical, deadline |