Tables / Crew Jobs / Arcane Investigators — Haunting: The Manifestation (d20)
Arcane Investigators — Haunting: The Manifestation (d20)
Crew Jobs › Arcane Investigators · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] has called the crew in. It's a [JOB TYPE]: [OBJECTIVE], [D10]. Underneath it all: [THE ROOT]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Footsteps in an empty hall every night |
| 2 | A bell that rings by itself |
| 3 | A figure on the ridge at dusk |
| 4 | Cold spots that freeze water in summer |
| 5 | A voice singing an old-country lullaby |
| 6 | Writing that appears on the walls |
| 7 | Livestock that won't go near the barn |
| 8 | A saloon piano that plays itself |
| 9 | Dead miners still working the shaft |
| 10 | A phantom stagecoach on the old road |
| 11 | A draugr walking at the new moon |
| 12 | Mirrors that show the wrong room |
| 13 | The smell of smoke, with no fire |
| 14 | Blood seeping up through the floorboards |
| 15 | Guests who check in and never check out |
| 16 | A ghost ship in the fog |
| 17 | Doors that open onto somewhere else |
| 18 | The dead coming to church on Sundays |
| 19 | Dreams everyone in town shares |
| 20 | The ghost is asking for help, and nobody listens |