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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Arcane Investigators — Haunting: The Manifestation (d20)

Arcane Investigators — Haunting: The Manifestation (d20)

Crew Jobs › Arcane Investigators · Roll 1d20

Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] has called the crew in. It's a [JOB TYPE]: [OBJECTIVE], [D10]. Underneath it all: [THE ROOT]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1Footsteps in an empty hall every night
2A bell that rings by itself
3A figure on the ridge at dusk
4Cold spots that freeze water in summer
5A voice singing an old-country lullaby
6Writing that appears on the walls
7Livestock that won't go near the barn
8A saloon piano that plays itself
9Dead miners still working the shaft
10A phantom stagecoach on the old road
11A draugr walking at the new moon
12Mirrors that show the wrong room
13The smell of smoke, with no fire
14Blood seeping up through the floorboards
15Guests who check in and never check out
16A ghost ship in the fog
17Doors that open onto somewhere else
18The dead coming to church on Sundays
19Dreams everyone in town shares
20The ghost is asking for help, and nobody listens