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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Arcane Investigators — Curse Breaking: The Curse (d20)

Arcane Investigators — Curse Breaking: The Curse (d20)

Crew Jobs › Arcane Investigators · Roll 1d20

Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] has called the crew in. It's a [JOB TYPE]: [OBJECTIVE], [D10]. Underneath it all: [THE ROOT]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1A family whose men never see forty
2A mine that kills whoever strikes gold
3A gun that always misses its owner's enemy
4A herd that sickens no matter what
5A town no one can leave
6A ring that won't come off
7Well water turned to brine
8A name that brings bad luck to anyone who says it
9A jarl whose ships always sink
10A house where every marriage ends in blood
11Crops that rot the night before harvest
12A hunter who can't stop hunting
13A face no one can remember
14A hanged man's curse on the whole jury
15A rune-blade that craves its wielder's blood
16Sleep that never comes
17Silver that burns whoever touches it
18An echo that answers back
19A curse the victim laid on themselves
20A curse that's actually protecting them from something worse