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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Arcane Investigators — Wild Surge Cleanup: The Fallout (d20)

Arcane Investigators — Wild Surge Cleanup: The Fallout (d20)

Crew Jobs › Arcane Investigators · Roll 1d20

Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] has called the crew in. It's a [JOB TYPE]: [OBJECTIVE], [D10]. Underneath it all: [THE ROOT]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1A town square turned to glass
2Every horse in town now glows
3Gravity gone wrong across two blocks
4A saloon full of people who've swapped bodies
5A pocket of weather that won't move
6Time running backward in a barn
7Stones and furniture come alive
8A hole in the air with something leaking through
9Everyone forgets the same day
10A fire that burns cold and won't go out
11Plants gone wild, and hungry
12A crowd frozen mid-step
13A rune-crafter fused to their workbench
14The river running with Essence
15Shadows that bite
16A dozen copies of the same man
17A street that's somewhere else now
18Metal that melts at a touch
19A caster still surging who can't stop
20Something came through, and it's still here