Tables / Crew Jobs / Arcane Investigators — Wild Surge Cleanup: The Fallout (d20)
Arcane Investigators — Wild Surge Cleanup: The Fallout (d20)
Crew Jobs › Arcane Investigators · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] has called the crew in. It's a [JOB TYPE]: [OBJECTIVE], [D10]. Underneath it all: [THE ROOT]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | A town square turned to glass |
| 2 | Every horse in town now glows |
| 3 | Gravity gone wrong across two blocks |
| 4 | A saloon full of people who've swapped bodies |
| 5 | A pocket of weather that won't move |
| 6 | Time running backward in a barn |
| 7 | Stones and furniture come alive |
| 8 | A hole in the air with something leaking through |
| 9 | Everyone forgets the same day |
| 10 | A fire that burns cold and won't go out |
| 11 | Plants gone wild, and hungry |
| 12 | A crowd frozen mid-step |
| 13 | A rune-crafter fused to their workbench |
| 14 | The river running with Essence |
| 15 | Shadows that bite |
| 16 | A dozen copies of the same man |
| 17 | A street that's somewhere else now |
| 18 | Metal that melts at a touch |
| 19 | A caster still surging who can't stop |
| 20 | Something came through, and it's still here |