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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Trouble Generator / Trouble Premise — Twist (Route)

Trouble Premise — Twist (Route)

Trouble Generator › Premise · Roll 1d20

Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1Nobody can leave until the next stop
2Someone values the schedule over lives
3Every passenger has a reason to lie
4The route crosses land two powers both claim
5Weather will close the way behind them
6A rival company wants the line to fail
7The cargo is alive
8The last crew on this run vanished
9A lawman aboard is escorting a prisoner
10The route crosses a ley line at its worst point
11The next station has gone quiet
12A passenger carries a fortune in essence
13The driver or captain was paid to make an unscheduled stop
14An old toll-right gives a jarl the final say
15The map is wrong, and someone knew
16Two passengers are hunting each other
17A preacher aboard swears the journey is cursed
18The insurance is worth more than the cargo
19Turning back is worse than going on
20Someone aboard is the reason for all of it