Tables / Trouble Generator / Trouble Premise — Twist (Route)
Trouble Premise — Twist (Route)
Trouble Generator › Premise · Roll 1d20
Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Nobody can leave until the next stop |
| 2 | Someone values the schedule over lives |
| 3 | Every passenger has a reason to lie |
| 4 | The route crosses land two powers both claim |
| 5 | Weather will close the way behind them |
| 6 | A rival company wants the line to fail |
| 7 | The cargo is alive |
| 8 | The last crew on this run vanished |
| 9 | A lawman aboard is escorting a prisoner |
| 10 | The route crosses a ley line at its worst point |
| 11 | The next station has gone quiet |
| 12 | A passenger carries a fortune in essence |
| 13 | The driver or captain was paid to make an unscheduled stop |
| 14 | An old toll-right gives a jarl the final say |
| 15 | The map is wrong, and someone knew |
| 16 | Two passengers are hunting each other |
| 17 | A preacher aboard swears the journey is cursed |
| 18 | The insurance is worth more than the cargo |
| 19 | Turning back is worse than going on |
| 20 | Someone aboard is the reason for all of it |