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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Trouble Generator / Trouble Premise — Twist (Wilds)

Trouble Premise — Twist (Wilds)

Trouble Generator › Premise · Roll 1d20

Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1The land itself has taken a side
2No two people involved share a language
3The real culprit is a creature no one believes in
4A storm will trap everyone together for days
5The only witness is a child who won't talk
6It happened here before, a generation ago
7Someone is quietly steering everyone toward it
8The trail leads into Aether-warped ground where compasses fail
9A promise made to a spirit is at the heart of it
10One side is already doomed and doesn't know it
11The posse's own guide has a stake in it
12Everyone is lying about where they were
13Fixing it costs the land something that won't grow back
14An old Norse boundary stone claims this ground first
15What everyone wants is worthless, but what's beside it isn't
16A bounty hunter is tracking someone involved
17The cavalry is coming and will make it worse
18Two people involved are secretly kin
19Someone already found the truth and was silenced for it
20It's a trap, but not for the posse