Tables / Trouble Generator / Trouble Premise — Twist (Wilds)
Trouble Premise — Twist (Wilds)
Trouble Generator › Premise · Roll 1d20
Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].
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Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | The land itself has taken a side |
| 2 | No two people involved share a language |
| 3 | The real culprit is a creature no one believes in |
| 4 | A storm will trap everyone together for days |
| 5 | The only witness is a child who won't talk |
| 6 | It happened here before, a generation ago |
| 7 | Someone is quietly steering everyone toward it |
| 8 | The trail leads into Aether-warped ground where compasses fail |
| 9 | A promise made to a spirit is at the heart of it |
| 10 | One side is already doomed and doesn't know it |
| 11 | The posse's own guide has a stake in it |
| 12 | Everyone is lying about where they were |
| 13 | Fixing it costs the land something that won't grow back |
| 14 | An old Norse boundary stone claims this ground first |
| 15 | What everyone wants is worthless, but what's beside it isn't |
| 16 | A bounty hunter is tracking someone involved |
| 17 | The cavalry is coming and will make it worse |
| 18 | Two people involved are secretly kin |
| 19 | Someone already found the truth and was silenced for it |
| 20 | It's a trap, but not for the posse |