Tables / Trouble Generator / Trouble Premise — Twist (City)
Trouble Premise — Twist (City)
Trouble Generator › Premise · Roll 1d20
Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].
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Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Three factions want three different outcomes |
| 2 | A newspaper will make the posse heroes or villains |
| 3 | The law was already bought |
| 4 | The longhall's thane and the bank's president are cousins |
| 5 | A foreign power is funding one side |
| 6 | The evidence is in a vault no one can open |
| 7 | A strike shuts the city down in two days |
| 8 | Refinery waste is changing people in the lower wards |
| 9 | A councilman will trade anything for silence |
| 10 | Everyone involved belongs to the same secret lodge |
| 11 | A duel at dawn will settle it unless someone steps in |
| 12 | The ley grid amplifies any magic worked here |
| 13 | The victim had powerful friends who now want someone to blame |
| 14 | It's all a distraction from something bigger |
| 15 | Someone wealthy pays well to keep it quiet |
| 16 | The old Norse quarter and the new city answer to different laws |
| 17 | A famous figure is at the center and hates attention |
| 18 | Rumor is moving faster than the truth |
| 19 | An auction at week's end will decide it |
| 20 | The city watch has orders not to interfere |