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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Trouble Generator / Trouble Premise — Twist (City)

Trouble Premise — Twist (City)

Trouble Generator › Premise · Roll 1d20

Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1Three factions want three different outcomes
2A newspaper will make the posse heroes or villains
3The law was already bought
4The longhall's thane and the bank's president are cousins
5A foreign power is funding one side
6The evidence is in a vault no one can open
7A strike shuts the city down in two days
8Refinery waste is changing people in the lower wards
9A councilman will trade anything for silence
10Everyone involved belongs to the same secret lodge
11A duel at dawn will settle it unless someone steps in
12The ley grid amplifies any magic worked here
13The victim had powerful friends who now want someone to blame
14It's all a distraction from something bigger
15Someone wealthy pays well to keep it quiet
16The old Norse quarter and the new city answer to different laws
17A famous figure is at the center and hates attention
18Rumor is moving faster than the truth
19An auction at week's end will decide it
20The city watch has orders not to interfere