Tables / Trouble Generator / Trouble Premise — What's at Stake (Route)
Trouble Premise — What's at Stake (Route)
Trouble Generator › Premise · Roll 1d10
Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].
READY
Press Roll, or roll your own dice and read the table.
| 1d10 | Result |
|---|---|
| 1 | The cargo |
| 2 | The schedule |
| 3 | A passenger's identity |
| 4 | The right of way |
| 5 | A payroll shipment |
| 6 | The mail pouch |
| 7 | A toll monopoly |
| 8 | The ferry crossing |
| 9 | A strongbox |
| 10 | The only safe way past a ley rupture |