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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Trouble Generator / Trouble Premise — Twist (Town)

Trouble Premise — Twist (Town)

Trouble Generator › Premise · Roll 1d20

Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1The whole town is on it except one family
2The sheriff is the problem
3The preacher knows and won't tell
4An election in three days makes everything political
5The newspaper already printed the wrong story
6The saloon is neutral ground, but not for much longer
7A fair has filled the town with strangers
8The posse was hired under a false name
9The town was founded on a crime everyone forgot
10Two families are bound by an oath neither can break
11A railroad agent is quietly buying everything
12The answer is in the church records, which are locked
13The essence lamps hide a secret source
14A respected elder is pulling the strings
15A hanging is set for the wrong person
16Everyone owes the bank, and the bank owes someone worse
17A traveling show arrived the same night
18A rune on the founding stone has started to glow
19The town will burn before it gives in
20The posse was here before and left a mess