Tables / Trouble Generator / Trouble Premise — Twist (Town)
Trouble Premise — Twist (Town)
Trouble Generator › Premise · Roll 1d20
Part of the Premise set: roll every die in the set together and read each on its own table. Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | The whole town is on it except one family |
| 2 | The sheriff is the problem |
| 3 | The preacher knows and won't tell |
| 4 | An election in three days makes everything political |
| 5 | The newspaper already printed the wrong story |
| 6 | The saloon is neutral ground, but not for much longer |
| 7 | A fair has filled the town with strangers |
| 8 | The posse was hired under a false name |
| 9 | The town was founded on a crime everyone forgot |
| 10 | Two families are bound by an oath neither can break |
| 11 | A railroad agent is quietly buying everything |
| 12 | The answer is in the church records, which are locked |
| 13 | The essence lamps hide a secret source |
| 14 | A respected elder is pulling the strings |
| 15 | A hanging is set for the wrong person |
| 16 | Everyone owes the bank, and the bank owes someone worse |
| 17 | A traveling show arrived the same night |
| 18 | A rune on the founding stone has started to glow |
| 19 | The town will burn before it gives in |
| 20 | The posse was here before and left a mess |