Tables / Exploration / G.R.A.P.H — Atmosphere
G.R.A.P.H — Atmosphere
Exploration · Roll 1d6
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| 1d6 | Result |
|---|---|
| 1 | A0 Vacuum: See P0. |
| 2 | A1 Inert: No breathable air—bring your own or suffocate. |
| 3 | A2 Moderate: Breathable. |
| 4 | A3 Toxic: Respirator needed; otherwise Fortitude saves vs Toxic Atmosphere Poisoning: mildly toxic DC 10 hourly, toxic DC 15 every 10 minutes, highly toxic DC 20 each minute (1 Disadvantage per previous check). |
| 5 | A4 Corrosive: Full-body protection and air supply; soft suits fail in 1d6 days; unprotected: Moderate acid damage per minute, suffocation, and Toxic Atmosphere Poisoning (DC 15 each minute, 1 Disadvantage per previous check). |
| 6 | A5 Super Corrosive: Soft suits dissolve in 1d6 hours, hard in 1d6 days; then Major acid damage per round, suffocation, and Toxic Atmosphere Poisoning (DC 20 each round, 1 Disadvantage per previous check). |