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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Exploration / G.R.A.P.H — Atmosphere

G.R.A.P.H — Atmosphere

Exploration · Roll 1d6

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1d6Result
1A0 Vacuum: See P0.
2A1 Inert: No breathable air—bring your own or suffocate.
3A2 Moderate: Breathable.
4A3 Toxic: Respirator needed; otherwise Fortitude saves vs Toxic Atmosphere Poisoning: mildly toxic DC 10 hourly, toxic DC 15 every 10 minutes, highly toxic DC 20 each minute (1 Disadvantage per previous check).
5A4 Corrosive: Full-body protection and air supply; soft suits fail in 1d6 days; unprotected: Moderate acid damage per minute, suffocation, and Toxic Atmosphere Poisoning (DC 15 each minute, 1 Disadvantage per previous check).
6A5 Super Corrosive: Soft suits dissolve in 1d6 hours, hard in 1d6 days; then Major acid damage per round, suffocation, and Toxic Atmosphere Poisoning (DC 20 each round, 1 Disadvantage per previous check).