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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Exploration / G.R.A.P.H — Gravity

G.R.A.P.H — Gravity

Exploration · Roll 1d6

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1d6Result
1G0 Zero: 3 Disadvantage on physical actions involving motion, reduced by 1 per 3 Acrobatics ranks (rounded up: 1–3 ranks −1, 4–6 −2, 7+ −3); 3 ft of movement per 1 ft of Speed; you can't fall.
2G1 Low: 1 Disadvantage on physical actions; 2 ft per 1 ft of Speed unless you have Ranks in Acrobatics; half falling damage.
3G2 Moderate: No effect.
4G3 High: 1 Disadvantage; each foot costs 2; half jump distance; double falling damage; 1 Strain per day (Fortitude DC 10 halves).
5G4 Very High: 2 Disadvantage; each foot costs 3; triple falling damage; 2 Strain per hour (DC 15 halves).
6G5 Super High: 3 Disadvantage; each foot costs 4; quadruple falling damage; 3 Strain per minute (DC 20 halves; every 10 minutes if prone).