Tables / Exploration / G.R.A.P.H — Pressure
G.R.A.P.H — Pressure
Exploration · Roll 1d7
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| 1d7 | Result |
|---|---|
| 1 | P0 Vacuum: Sealed suit needed; suffocation; heat depends on light and shade. |
| 2 | P1 Very Thin: Unprotected: Fortitude DC 15 or 1 Strain (removed only after 1 hour of good air). |
| 3 | P2 Thin: 1 Disadvantage on physical checks until acclimated (24 hours) or masked. |
| 4 | P3 Moderate: No effect. |
| 5 | P4 Dense: Fortitude DC 10 hourly or 1 Strain (respirator: daily; e-suit: none). |
| 6 | P5 Very Dense: Moderate crushing damage per minute; DC 15 (1 Disadvantage per previous check) or 2 Strain. |
| 7 | P6 Crushing: Major crushing damage per round; DC 20 (1 Disadvantage per previous check) or 3 Strain; only major vehicles protect. |