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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Exploration / G.R.A.P.H — Pressure

G.R.A.P.H — Pressure

Exploration · Roll 1d7

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Press Roll, or roll your own dice and read the table.
1d7Result
1P0 Vacuum: Sealed suit needed; suffocation; heat depends on light and shade.
2P1 Very Thin: Unprotected: Fortitude DC 15 or 1 Strain (removed only after 1 hour of good air).
3P2 Thin: 1 Disadvantage on physical checks until acclimated (24 hours) or masked.
4P3 Moderate: No effect.
5P4 Dense: Fortitude DC 10 hourly or 1 Strain (respirator: daily; e-suit: none).
6P5 Very Dense: Moderate crushing damage per minute; DC 15 (1 Disadvantage per previous check) or 2 Strain.
7P6 Crushing: Major crushing damage per round; DC 20 (1 Disadvantage per previous check) or 3 Strain; only major vehicles protect.